Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
This commit is contained in:
parent
5575e6ea08
commit
8ce8d374b1
20 changed files with 164 additions and 127 deletions
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@ -258,7 +258,7 @@ impl backend::Text for Backend {
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#[cfg(feature = "image_rs")]
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impl backend::Image for Backend {
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fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
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fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
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self.image_pipeline.dimensions(handle)
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}
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}
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@ -267,8 +267,8 @@ impl backend::Image for Backend {
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impl backend::Svg for Backend {
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fn viewport_dimensions(
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&self,
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_handle: &iced_native::svg::Handle,
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) -> (u32, u32) {
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(50, 50)
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handle: &iced_native::svg::Handle,
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) -> Size<u32> {
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self.image_pipeline.viewport_dimensions(handle)
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}
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}
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@ -1,20 +1,24 @@
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use crate::program::{self, Shader};
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use crate::Transformation;
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use glow::HasContext;
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use iced_graphics::layer;
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#[cfg(feature = "image_rs")]
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use std::cell::RefCell;
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mod storage;
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use storage::Storage;
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pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
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use crate::program::{self, Shader};
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use crate::Transformation;
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#[cfg(feature = "image_rs")]
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use iced_graphics::image::raster;
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#[cfg(feature = "svg")]
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use iced_graphics::image::vector;
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mod textures;
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use textures::{Entry, Textures};
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use iced_graphics::layer;
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use iced_graphics::Size;
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use glow::HasContext;
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use std::cell::RefCell;
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#[derive(Debug)]
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pub(crate) struct Pipeline {
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@ -22,11 +26,11 @@ pub(crate) struct Pipeline {
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vertex_array: <glow::Context as HasContext>::VertexArray,
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vertex_buffer: <glow::Context as HasContext>::Buffer,
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transform_location: <glow::Context as HasContext>::UniformLocation,
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textures: Textures,
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storage: Storage,
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell<raster::Cache<Textures>>,
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raster_cache: RefCell<raster::Cache<Storage>>,
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#[cfg(feature = "svg")]
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vector_cache: vector::Cache<Textures>,
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vector_cache: RefCell<vector::Cache<Storage>>,
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}
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impl Pipeline {
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@ -110,22 +114,30 @@ impl Pipeline {
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vertex_array,
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vertex_buffer,
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transform_location,
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textures: Textures::new(),
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storage: Storage::default(),
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell::new(raster::Cache::default()),
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#[cfg(feature = "svg")]
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vector_cache: vector::Cache::default(),
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vector_cache: RefCell::new(vector::Cache::default()),
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}
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}
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#[cfg(feature = "image_rs")]
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pub fn dimensions(
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&self,
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handle: &iced_native::image::Handle,
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) -> (u32, u32) {
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pub fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
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self.raster_cache.borrow_mut().load(handle).dimensions()
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}
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#[cfg(feature = "svg")]
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pub fn viewport_dimensions(
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&self,
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handle: &iced_native::svg::Handle,
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) -> Size<u32> {
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let mut cache = self.vector_cache.borrow_mut();
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let svg = cache.load(handle);
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svg.viewport_dimensions()
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}
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pub fn draw(
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&mut self,
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mut gl: &glow::Context,
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@ -141,11 +153,15 @@ impl Pipeline {
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#[cfg(feature = "image_rs")]
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let mut raster_cache = self.raster_cache.borrow_mut();
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#[cfg(feature = "svg")]
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let mut vector_cache = self.vector_cache.borrow_mut();
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for image in images {
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let (entry, bounds) = match &image {
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#[cfg(feature = "image_rs")]
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layer::Image::Raster { handle, bounds } => (
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raster_cache.upload(handle, &mut gl, &mut self.textures),
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raster_cache.upload(handle, &mut gl, &mut self.storage),
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bounds,
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),
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#[cfg(not(feature = "image_rs"))]
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@ -155,12 +171,12 @@ impl Pipeline {
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layer::Image::Vector { handle, bounds } => {
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let size = [bounds.width, bounds.height];
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(
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self.vector_cache.upload(
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vector_cache.upload(
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handle,
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size,
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_scale_factor,
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&mut gl,
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&mut self.textures,
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&mut self.storage,
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),
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bounds,
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)
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@ -171,7 +187,7 @@ impl Pipeline {
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};
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unsafe {
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if let Some(Entry { texture, .. }) = entry {
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if let Some(storage::Entry { texture, .. }) = entry {
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gl.bind_texture(glow::TEXTURE_2D, Some(*texture))
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} else {
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continue;
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@ -204,9 +220,11 @@ impl Pipeline {
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#[cfg(feature = "image_rs")]
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self.raster_cache
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.borrow_mut()
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.trim(&mut self.textures, &mut gl);
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.trim(&mut self.storage, &mut gl);
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#[cfg(feature = "svg")]
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self.vector_cache.trim(&mut self.textures, &mut gl);
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self.vector_cache
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.borrow_mut()
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.trim(&mut self.storage, &mut gl);
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}
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}
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@ -1,16 +1,12 @@
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use iced_graphics::image;
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use iced_graphics::Size;
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use glow::HasContext;
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use iced_graphics::image::{TextureStore, TextureStoreEntry};
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#[derive(Debug)]
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pub struct Textures;
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#[derive(Debug, Default)]
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pub struct Storage;
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impl Textures {
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pub fn new() -> Self {
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Self
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}
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}
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impl TextureStore for Textures {
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impl image::Storage for Storage {
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type Entry = Entry;
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type State<'a> = &'a glow::Context;
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@ -58,7 +54,7 @@ impl TextureStore for Textures {
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gl.bind_texture(glow::TEXTURE_2D, None);
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Some(Entry {
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size: (width, height),
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size: Size::new(width, height),
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texture,
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})
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}
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@ -71,12 +67,12 @@ impl TextureStore for Textures {
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#[derive(Debug)]
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pub struct Entry {
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size: (u32, u32),
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pub texture: glow::NativeTexture,
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size: Size<u32>,
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pub(super) texture: glow::NativeTexture,
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}
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impl TextureStoreEntry for Entry {
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fn size(&self) -> (u32, u32) {
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impl image::storage::Entry for Entry {
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fn size(&self) -> Size<u32> {
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self.size
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}
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}
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