Refactor some image traits a bit

- Use `Size<u32>` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
This commit is contained in:
Héctor Ramón Jiménez 2022-11-05 03:13:04 +01:00
parent 5575e6ea08
commit 8ce8d374b1
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
20 changed files with 164 additions and 127 deletions

View file

@ -258,7 +258,7 @@ impl backend::Text for Backend {
#[cfg(feature = "image_rs")]
impl backend::Image for Backend {
fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
@ -267,8 +267,8 @@ impl backend::Image for Backend {
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
_handle: &iced_native::svg::Handle,
) -> (u32, u32) {
(50, 50)
handle: &iced_native::svg::Handle,
) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}

View file

@ -1,20 +1,24 @@
use crate::program::{self, Shader};
use crate::Transformation;
use glow::HasContext;
use iced_graphics::layer;
#[cfg(feature = "image_rs")]
use std::cell::RefCell;
mod storage;
use storage::Storage;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
use crate::program::{self, Shader};
use crate::Transformation;
#[cfg(feature = "image_rs")]
use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
mod textures;
use textures::{Entry, Textures};
use iced_graphics::layer;
use iced_graphics::Size;
use glow::HasContext;
use std::cell::RefCell;
#[derive(Debug)]
pub(crate) struct Pipeline {
@ -22,11 +26,11 @@ pub(crate) struct Pipeline {
vertex_array: <glow::Context as HasContext>::VertexArray,
vertex_buffer: <glow::Context as HasContext>::Buffer,
transform_location: <glow::Context as HasContext>::UniformLocation,
textures: Textures,
storage: Storage,
#[cfg(feature = "image_rs")]
raster_cache: RefCell<raster::Cache<Textures>>,
raster_cache: RefCell<raster::Cache<Storage>>,
#[cfg(feature = "svg")]
vector_cache: vector::Cache<Textures>,
vector_cache: RefCell<vector::Cache<Storage>>,
}
impl Pipeline {
@ -110,22 +114,30 @@ impl Pipeline {
vertex_array,
vertex_buffer,
transform_location,
textures: Textures::new(),
storage: Storage::default(),
#[cfg(feature = "image_rs")]
raster_cache: RefCell::new(raster::Cache::default()),
#[cfg(feature = "svg")]
vector_cache: vector::Cache::default(),
vector_cache: RefCell::new(vector::Cache::default()),
}
}
#[cfg(feature = "image_rs")]
pub fn dimensions(
&self,
handle: &iced_native::image::Handle,
) -> (u32, u32) {
pub fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.raster_cache.borrow_mut().load(handle).dimensions()
}
#[cfg(feature = "svg")]
pub fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
svg.viewport_dimensions()
}
pub fn draw(
&mut self,
mut gl: &glow::Context,
@ -141,11 +153,15 @@ impl Pipeline {
#[cfg(feature = "image_rs")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
let (entry, bounds) = match &image {
#[cfg(feature = "image_rs")]
layer::Image::Raster { handle, bounds } => (
raster_cache.upload(handle, &mut gl, &mut self.textures),
raster_cache.upload(handle, &mut gl, &mut self.storage),
bounds,
),
#[cfg(not(feature = "image_rs"))]
@ -155,12 +171,12 @@ impl Pipeline {
layer::Image::Vector { handle, bounds } => {
let size = [bounds.width, bounds.height];
(
self.vector_cache.upload(
vector_cache.upload(
handle,
size,
_scale_factor,
&mut gl,
&mut self.textures,
&mut self.storage,
),
bounds,
)
@ -171,7 +187,7 @@ impl Pipeline {
};
unsafe {
if let Some(Entry { texture, .. }) = entry {
if let Some(storage::Entry { texture, .. }) = entry {
gl.bind_texture(glow::TEXTURE_2D, Some(*texture))
} else {
continue;
@ -204,9 +220,11 @@ impl Pipeline {
#[cfg(feature = "image_rs")]
self.raster_cache
.borrow_mut()
.trim(&mut self.textures, &mut gl);
.trim(&mut self.storage, &mut gl);
#[cfg(feature = "svg")]
self.vector_cache.trim(&mut self.textures, &mut gl);
self.vector_cache
.borrow_mut()
.trim(&mut self.storage, &mut gl);
}
}

View file

@ -1,16 +1,12 @@
use iced_graphics::image;
use iced_graphics::Size;
use glow::HasContext;
use iced_graphics::image::{TextureStore, TextureStoreEntry};
#[derive(Debug)]
pub struct Textures;
#[derive(Debug, Default)]
pub struct Storage;
impl Textures {
pub fn new() -> Self {
Self
}
}
impl TextureStore for Textures {
impl image::Storage for Storage {
type Entry = Entry;
type State<'a> = &'a glow::Context;
@ -58,7 +54,7 @@ impl TextureStore for Textures {
gl.bind_texture(glow::TEXTURE_2D, None);
Some(Entry {
size: (width, height),
size: Size::new(width, height),
texture,
})
}
@ -71,12 +67,12 @@ impl TextureStore for Textures {
#[derive(Debug)]
pub struct Entry {
size: (u32, u32),
pub texture: glow::NativeTexture,
size: Size<u32>,
pub(super) texture: glow::NativeTexture,
}
impl TextureStoreEntry for Entry {
fn size(&self) -> (u32, u32) {
impl image::storage::Entry for Entry {
fn size(&self) -> Size<u32> {
self.size
}
}