Refactor some image traits a bit

- Use `Size<u32>` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
This commit is contained in:
Héctor Ramón Jiménez 2022-11-05 03:13:04 +01:00
parent 5575e6ea08
commit 8ce8d374b1
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GPG key ID: 140CC052C94F138E
20 changed files with 164 additions and 127 deletions

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@ -258,7 +258,7 @@ impl backend::Text for Backend {
#[cfg(feature = "image_rs")]
impl backend::Image for Backend {
fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
@ -267,8 +267,8 @@ impl backend::Image for Backend {
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
_handle: &iced_native::svg::Handle,
) -> (u32, u32) {
(50, 50)
handle: &iced_native::svg::Handle,
) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}