Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -258,7 +258,7 @@ impl backend::Text for Backend {
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#[cfg(feature = "image_rs")]
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impl backend::Image for Backend {
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fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
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fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
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self.image_pipeline.dimensions(handle)
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}
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}
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@ -267,8 +267,8 @@ impl backend::Image for Backend {
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impl backend::Svg for Backend {
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fn viewport_dimensions(
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&self,
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_handle: &iced_native::svg::Handle,
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) -> (u32, u32) {
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(50, 50)
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handle: &iced_native::svg::Handle,
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) -> Size<u32> {
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self.image_pipeline.viewport_dimensions(handle)
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}
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}
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