Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -66,11 +66,11 @@ pub trait Text {
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/// A graphics backend that supports image rendering.
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pub trait Image {
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/// Returns the dimensions of the provided image.
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fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
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fn dimensions(&self, handle: &image::Handle) -> Size<u32>;
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}
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/// A graphics backend that supports SVG rendering.
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pub trait Svg {
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/// Returns the viewport dimensions of the provided SVG.
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fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
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fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32>;
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}
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