Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -183,7 +183,7 @@ where
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{
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type Handle = image::Handle;
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fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
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fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
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self.backend().dimensions(handle)
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}
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@ -196,7 +196,7 @@ impl<B, T> svg::Renderer for Renderer<B, T>
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where
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B: Backend + backend::Svg,
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{
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fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
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fn dimensions(&self, handle: &svg::Handle) -> Size<u32> {
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self.backend().viewport_dimensions(handle)
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}
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