Refactor some image traits a bit

- Use `Size<u32>` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
This commit is contained in:
Héctor Ramón Jiménez 2022-11-05 03:13:04 +01:00
parent 5575e6ea08
commit 8ce8d374b1
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20 changed files with 164 additions and 127 deletions

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@ -1,5 +1,5 @@
//! Load and draw raster graphics.
use crate::{Hasher, Rectangle};
use crate::{Hasher, Rectangle, Size};
use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
@ -126,7 +126,7 @@ pub trait Renderer: crate::Renderer {
type Handle: Clone + Hash;
/// Returns the dimensions of an image for the given [`Handle`].
fn dimensions(&self, handle: &Self::Handle) -> (u32, u32);
fn dimensions(&self, handle: &Self::Handle) -> Size<u32>;
/// Draws an image with the given [`Handle`] and inside the provided
/// `bounds`.