Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -1,5 +1,5 @@
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//! Load and draw vector graphics.
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use crate::{Hasher, Rectangle};
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use crate::{Hasher, Rectangle, Size};
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use std::borrow::Cow;
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use std::hash::{Hash, Hasher as _};
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@ -82,7 +82,7 @@ impl std::fmt::Debug for Data {
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/// [renderer]: crate::renderer
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pub trait Renderer: crate::Renderer {
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/// Returns the default dimensions of an SVG for the given [`Handle`].
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fn dimensions(&self, handle: &Handle) -> (u32, u32);
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fn dimensions(&self, handle: &Handle) -> Size<u32>;
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/// Draws an SVG with the given [`Handle`] and inside the provided `bounds`.
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fn draw(&mut self, handle: Handle, bounds: Rectangle);
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