Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -108,7 +108,7 @@ where
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let (width, height) = renderer.dimensions(&self.handle);
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let Size { width, height } = renderer.dimensions(&self.handle);
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let mut size = limits
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.width(self.width)
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@ -409,7 +409,7 @@ pub fn image_size<Renderer>(
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where
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Renderer: image::Renderer,
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{
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let (width, height) = renderer.dimensions(handle);
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let Size { width, height } = renderer.dimensions(handle);
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let (width, height) = {
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let dimensions = (width as f32, height as f32);
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