Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -85,7 +85,7 @@ where
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{
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// The raw w/h of the underlying image
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let image_size = {
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let (width, height) = renderer.dimensions(handle);
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let Size { width, height } = renderer.dimensions(handle);
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Size::new(width as f32, height as f32)
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};
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@ -149,7 +149,7 @@ where
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_cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let (width, height) = renderer.dimensions(&self.handle);
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let Size { width, height } = renderer.dimensions(&self.handle);
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let image_size = Size::new(width as f32, height as f32);
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let bounds = layout.bounds();
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