Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -4,9 +4,6 @@ mod allocation;
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mod allocator;
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mod layer;
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use iced_graphics::image::TextureStore;
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use std::num::NonZeroU32;
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pub use allocation::Allocation;
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pub use entry::Entry;
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pub use layer::Layer;
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@ -15,6 +12,11 @@ use allocator::Allocator;
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pub const SIZE: u32 = 2048;
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use iced_graphics::image;
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use iced_graphics::Size;
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use std::num::NonZeroU32;
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#[derive(Debug)]
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pub struct Atlas {
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texture: wgpu::Texture,
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@ -112,7 +114,7 @@ impl Atlas {
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}
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return Some(Entry::Fragmented {
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size: (width, height),
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size: Size::new(width, height),
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fragments,
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});
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}
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@ -192,7 +194,7 @@ impl Atlas {
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encoder: &mut wgpu::CommandEncoder,
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) {
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let (x, y) = allocation.position();
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let (width, height) = allocation.size();
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let Size { width, height } = allocation.size();
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let layer = allocation.layer();
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let extent = wgpu::Extent3d {
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@ -297,7 +299,7 @@ impl Atlas {
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}
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}
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impl TextureStore for Atlas {
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impl image::Storage for Atlas {
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type Entry = Entry;
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type State<'a> = (&'a wgpu::Device, &'a mut wgpu::CommandEncoder);
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@ -1,5 +1,7 @@
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use crate::image::atlas::{self, allocator};
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use iced_graphics::Size;
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#[derive(Debug)]
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pub enum Allocation {
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Partial {
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@ -19,10 +21,10 @@ impl Allocation {
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}
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}
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pub fn size(&self) -> (u32, u32) {
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pub fn size(&self) -> Size<u32> {
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match self {
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Allocation::Partial { region, .. } => region.size(),
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Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
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Allocation::Full { .. } => Size::new(atlas::SIZE, atlas::SIZE),
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}
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}
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@ -46,10 +46,10 @@ impl Region {
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(rectangle.min.x as u32, rectangle.min.y as u32)
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}
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pub fn size(&self) -> (u32, u32) {
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pub fn size(&self) -> iced_graphics::Size<u32> {
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let size = self.allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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iced_graphics::Size::new(size.width as u32, size.height as u32)
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}
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}
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@ -1,17 +1,19 @@
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use crate::image::atlas;
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use iced_graphics::image::TextureStoreEntry;
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use iced_graphics::image;
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use iced_graphics::Size;
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#[derive(Debug)]
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pub enum Entry {
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Contiguous(atlas::Allocation),
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Fragmented {
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size: (u32, u32),
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size: Size<u32>,
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fragments: Vec<Fragment>,
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},
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}
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impl TextureStoreEntry for Entry {
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fn size(&self) -> (u32, u32) {
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impl image::storage::Entry for Entry {
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fn size(&self) -> Size<u32> {
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match self {
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Entry::Contiguous(allocation) => allocation.size(),
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Entry::Fragmented { size, .. } => *size,
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