Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -1,5 +1,7 @@
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use crate::image::atlas::{self, allocator};
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use iced_graphics::Size;
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#[derive(Debug)]
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pub enum Allocation {
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Partial {
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@ -19,10 +21,10 @@ impl Allocation {
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}
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}
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pub fn size(&self) -> (u32, u32) {
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pub fn size(&self) -> Size<u32> {
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match self {
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Allocation::Partial { region, .. } => region.size(),
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Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
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Allocation::Full { .. } => Size::new(atlas::SIZE, atlas::SIZE),
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}
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}
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