Draft iced_virtual subcrate

The idea here is to expose a set of "virtual widgets" that can be used with a
`Virtual` widget and its `virtual::State`.

A virtual widget is a widget that does not contain any state, but instead is a
"virtual" representation of the "real" widget. The real widgets are stored in
the `virtual::State`.

Every time a new virtual widget tree is created during `view`, it is compared to
the previous one and "real" widgets are added / removed to the `virtual::State`.

Effectively, this removes the need to keep track of local widget state in the
application state and allows `view` to take an immutable reference to `self`.

To summarize, using this crate should allow users to remove `State` structs
in their application state.

Eventually, the strategy used here may be adopted generally and, as a result,
all of the widgets in `iced_native` would be replaced!
This commit is contained in:
Héctor Ramón Jiménez 2022-02-09 19:42:15 +07:00
parent adce9e0421
commit 8f0839e786
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6 changed files with 223 additions and 0 deletions

61
virtual/src/lib.rs Normal file
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mod element;
pub mod widget;
pub use element::Element;
pub use widget::Widget;
use iced_native::layout::{self, Layout};
use iced_native::renderer;
use iced_native::{Hasher, Length, Point, Rectangle};
pub struct Virtual<'a, Message, Renderer> {
state: &'a mut State<Message, Renderer>,
}
pub struct State<Message, Renderer> {
widget_tree: widget::Tree<Message, Renderer>,
last_element: Element<Message, Renderer>,
}
impl<'a, Message, Renderer> iced_native::Widget<Message, Renderer>
for Virtual<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn width(&self) -> Length {
self.state.widget_tree.width()
}
fn height(&self) -> Length {
self.state.widget_tree.height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.state.widget_tree.layout(renderer, limits)
}
fn hash_layout(&self, state: &mut Hasher) {
self.state.widget_tree.hash_layout(state)
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.state.widget_tree.draw(
renderer,
style,
layout,
cursor_position,
viewport,
)
}
}