Draft iced_virtual subcrate
The idea here is to expose a set of "virtual widgets" that can be used with a `Virtual` widget and its `virtual::State`. A virtual widget is a widget that does not contain any state, but instead is a "virtual" representation of the "real" widget. The real widgets are stored in the `virtual::State`. Every time a new virtual widget tree is created during `view`, it is compared to the previous one and "real" widgets are added / removed to the `virtual::State`. Effectively, this removes the need to keep track of local widget state in the application state and allows `view` to take an immutable reference to `self`. To summarize, using this crate should allow users to remove `State` structs in their application state. Eventually, the strategy used here may be adopted generally and, as a result, all of the widgets in `iced_native` would be replaced!
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64
virtual/src/widget/button.rs
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64
virtual/src/widget/button.rs
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use crate::element::{self, Element};
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use crate::Widget;
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pub struct Button<Message, Renderer> {
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content: Element<Message, Renderer>,
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on_press: Option<Message>,
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}
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impl<Message, Renderer> Button<Message, Renderer> {
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pub fn new(
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content: impl element::Descriptor<Message, Renderer> + 'static,
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) -> Self {
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Button {
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content: Element::new(content),
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on_press: None,
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}
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}
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pub fn on_press(mut self, on_press: Message) -> Self {
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self.on_press = Some(on_press);
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self
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}
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}
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impl<Message, Renderer> element::Descriptor<Message, Renderer>
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for Button<Message, Renderer>
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where
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Message: 'static + Clone,
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Renderer: 'static,
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{
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fn tag(&self) -> std::any::TypeId {
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std::any::TypeId::of::<Self>()
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}
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fn build(&self) -> Box<dyn Widget<Message, Renderer>> {
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Box::new(State { is_pressed: false })
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}
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fn children(&self) -> &[Element<Message, Renderer>] {
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std::slice::from_ref(&self.content)
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}
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fn clone(&self) -> Box<dyn element::Descriptor<Message, Renderer>> {
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Box::new(Clone::clone(self))
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}
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}
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impl<Message, Renderer> Clone for Button<Message, Renderer>
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where
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Message: Clone,
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{
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fn clone(&self) -> Self {
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Self {
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content: self.content.clone(),
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on_press: self.on_press.clone(),
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}
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}
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}
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pub struct State {
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is_pressed: bool,
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}
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impl<Message, Renderer> Widget<Message, Renderer> for State {}
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