Draft iced_virtual subcrate

The idea here is to expose a set of "virtual widgets" that can be used with a
`Virtual` widget and its `virtual::State`.

A virtual widget is a widget that does not contain any state, but instead is a
"virtual" representation of the "real" widget. The real widgets are stored in
the `virtual::State`.

Every time a new virtual widget tree is created during `view`, it is compared to
the previous one and "real" widgets are added / removed to the `virtual::State`.

Effectively, this removes the need to keep track of local widget state in the
application state and allows `view` to take an immutable reference to `self`.

To summarize, using this crate should allow users to remove `State` structs
in their application state.

Eventually, the strategy used here may be adopted generally and, as a result,
all of the widgets in `iced_native` would be replaced!
This commit is contained in:
Héctor Ramón Jiménez 2022-02-09 19:42:15 +07:00
parent adce9e0421
commit 8f0839e786
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6 changed files with 223 additions and 0 deletions

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use crate::element::{self, Element};
use crate::Widget;
pub struct Button<Message, Renderer> {
content: Element<Message, Renderer>,
on_press: Option<Message>,
}
impl<Message, Renderer> Button<Message, Renderer> {
pub fn new(
content: impl element::Descriptor<Message, Renderer> + 'static,
) -> Self {
Button {
content: Element::new(content),
on_press: None,
}
}
pub fn on_press(mut self, on_press: Message) -> Self {
self.on_press = Some(on_press);
self
}
}
impl<Message, Renderer> element::Descriptor<Message, Renderer>
for Button<Message, Renderer>
where
Message: 'static + Clone,
Renderer: 'static,
{
fn tag(&self) -> std::any::TypeId {
std::any::TypeId::of::<Self>()
}
fn build(&self) -> Box<dyn Widget<Message, Renderer>> {
Box::new(State { is_pressed: false })
}
fn children(&self) -> &[Element<Message, Renderer>] {
std::slice::from_ref(&self.content)
}
fn clone(&self) -> Box<dyn element::Descriptor<Message, Renderer>> {
Box::new(Clone::clone(self))
}
}
impl<Message, Renderer> Clone for Button<Message, Renderer>
where
Message: Clone,
{
fn clone(&self) -> Self {
Self {
content: self.content.clone(),
on_press: self.on_press.clone(),
}
}
}
pub struct State {
is_pressed: bool,
}
impl<Message, Renderer> Widget<Message, Renderer> for State {}