Draft iced_virtual subcrate

The idea here is to expose a set of "virtual widgets" that can be used with a
`Virtual` widget and its `virtual::State`.

A virtual widget is a widget that does not contain any state, but instead is a
"virtual" representation of the "real" widget. The real widgets are stored in
the `virtual::State`.

Every time a new virtual widget tree is created during `view`, it is compared to
the previous one and "real" widgets are added / removed to the `virtual::State`.

Effectively, this removes the need to keep track of local widget state in the
application state and allows `view` to take an immutable reference to `self`.

To summarize, using this crate should allow users to remove `State` structs
in their application state.

Eventually, the strategy used here may be adopted generally and, as a result,
all of the widgets in `iced_native` would be replaced!
This commit is contained in:
Héctor Ramón Jiménez 2022-02-09 19:42:15 +07:00
parent adce9e0421
commit 8f0839e786
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6 changed files with 223 additions and 0 deletions

52
virtual/src/widget.rs Normal file
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mod button;
pub use button::Button;
use iced_native::layout::{self, Layout};
use iced_native::renderer;
use iced_native::{Hasher, Length, Point, Rectangle};
pub trait Widget<Message, Renderer> {}
pub(crate) enum Tree<Message, Renderer> {
Node {
widget: Box<dyn Widget<Message, Renderer>>,
children: Vec<Tree<Message, Renderer>>,
},
Leaf {
widget: Box<dyn Widget<Message, Renderer>>,
},
}
impl<Message, Renderer> Tree<Message, Renderer> {
pub fn width(&self) -> Length {
unimplemented! {}
}
pub fn height(&self) -> Length {
unimplemented! {}
}
pub fn hash_layout(&self, state: &mut Hasher) {
unimplemented! {}
}
pub fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
unimplemented! {}
}
pub fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
unimplemented! {}
}
}