Draft iced_virtual subcrate
The idea here is to expose a set of "virtual widgets" that can be used with a `Virtual` widget and its `virtual::State`. A virtual widget is a widget that does not contain any state, but instead is a "virtual" representation of the "real" widget. The real widgets are stored in the `virtual::State`. Every time a new virtual widget tree is created during `view`, it is compared to the previous one and "real" widgets are added / removed to the `virtual::State`. Effectively, this removes the need to keep track of local widget state in the application state and allows `view` to take an immutable reference to `self`. To summarize, using this crate should allow users to remove `State` structs in their application state. Eventually, the strategy used here may be adopted generally and, as a result, all of the widgets in `iced_native` would be replaced!
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52
virtual/src/widget.rs
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52
virtual/src/widget.rs
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mod button;
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pub use button::Button;
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use iced_native::layout::{self, Layout};
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use iced_native::renderer;
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use iced_native::{Hasher, Length, Point, Rectangle};
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pub trait Widget<Message, Renderer> {}
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pub(crate) enum Tree<Message, Renderer> {
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Node {
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widget: Box<dyn Widget<Message, Renderer>>,
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children: Vec<Tree<Message, Renderer>>,
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},
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Leaf {
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widget: Box<dyn Widget<Message, Renderer>>,
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},
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}
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impl<Message, Renderer> Tree<Message, Renderer> {
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pub fn width(&self) -> Length {
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unimplemented! {}
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}
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pub fn height(&self) -> Length {
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unimplemented! {}
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}
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pub fn hash_layout(&self, state: &mut Hasher) {
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unimplemented! {}
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}
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pub fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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unimplemented! {}
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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unimplemented! {}
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}
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}
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