Implement radio::Renderer and slider::Renderer in ggez example
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5 changed files with 156 additions and 1 deletions
63
examples/ggez/renderer/radio.rs
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63
examples/ggez/renderer/radio.rs
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced::{radio, MouseCursor, Point, Rectangle};
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const SPRITE: Rect = Rect {
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x: 98.0,
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y: 28.0,
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w: 28.0,
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h: 28.0,
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};
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impl radio::Renderer for Renderer<'_> {
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fn draw(
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&mut self,
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cursor_position: Point,
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bounds: Rectangle<f32>,
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bounds_with_label: Rectangle<f32>,
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is_selected: bool,
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) -> MouseCursor {
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let mouse_over = bounds_with_label.contains(cursor_position);
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
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/ width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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if is_selected {
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + SPRITE.w * 2.0) / width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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}
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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