Rename visible_in to within in game_of_life
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1 changed files with 2 additions and 2 deletions
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@ -339,7 +339,7 @@ mod grid {
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let region = self.visible_region(frame.size());
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let region = self.visible_region(frame.size());
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for cell in self.life.visible_in(region) {
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for cell in self.life.within(region) {
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frame.fill_rectangle(
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frame.fill_rectangle(
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Point::new(cell.j as f32, cell.i as f32),
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Point::new(cell.j as f32, cell.i as f32),
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Size::UNIT,
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Size::UNIT,
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@ -433,7 +433,7 @@ mod grid {
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self.cells.insert(cell);
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self.cells.insert(cell);
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}
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}
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fn visible_in(&self, region: Rectangle) -> impl Iterator<Item = &Cell> {
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fn within(&self, region: Rectangle) -> impl Iterator<Item = &Cell> {
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let first_row = (region.y / Cell::SIZE as f32).floor() as isize;
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let first_row = (region.y / Cell::SIZE as f32).floor() as isize;
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let first_column = (region.x / Cell::SIZE as f32).floor() as isize;
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let first_column = (region.x / Cell::SIZE as f32).floor() as isize;
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