Changed gradient::Packed to be repr(C) for direct gpu upload.
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413526ad09
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902e333148
5 changed files with 31 additions and 22 deletions
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@ -116,13 +116,17 @@ impl Linear {
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data[42] = self.end.x;
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data[42] = self.end.x;
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data[43] = self.end.y;
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data[43] = self.end.y;
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Packed { data }
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Packed(data)
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}
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}
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}
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}
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/// Packed [`Gradient`] data for use in shader code.
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/// Packed [`Gradient`] data for use in shader code.
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#[derive(Debug)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct Packed {
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#[repr(C)]
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/// The packed [`Gradient`] data.
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pub struct Packed([f32; 44]);
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pub data: [f32; 44],
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impl From<[f32; 44]> for Packed {
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fn from(value: [f32; 44]) -> Self {
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Self(value)
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}
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}
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}
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@ -4,6 +4,7 @@ use crate::core::image;
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use crate::core::svg;
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use crate::core::svg;
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use crate::core::text;
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use crate::core::text;
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use crate::core::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::core::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::gradient;
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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use std::sync::Arc;
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use std::sync::Arc;
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@ -258,7 +259,7 @@ pub struct GradientVertex2D {
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pub position: [f32; 2],
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pub position: [f32; 2],
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/// The packed vertex data of the gradient.
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/// The packed vertex data of the gradient.
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pub gradient: [f32; 44],
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pub gradient: gradient::Packed,
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}
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}
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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@ -505,7 +505,7 @@ impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
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primitive::GradientVertex2D {
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primitive::GradientVertex2D {
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position: [position.x, position.y],
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position: [position.x, position.y],
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gradient: self.gradient.data,
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gradient: self.gradient,
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}
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}
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}
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}
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}
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}
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@ -521,7 +521,7 @@ impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D>
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primitive::GradientVertex2D {
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primitive::GradientVertex2D {
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position: [position.x, position.y],
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position: [position.x, position.y],
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gradient: self.gradient.data,
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gradient: self.gradient,
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}
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}
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}
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}
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}
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}
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@ -13,6 +13,7 @@ pub use text::Text;
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use crate::core;
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use crate::core;
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use crate::core::alignment;
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use crate::core::alignment;
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use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
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use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
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use crate::graphics::gradient;
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use crate::graphics::{Primitive, Viewport};
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use crate::graphics::{Primitive, Viewport};
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/// A group of primitives that should be clipped together.
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/// A group of primitives that should be clipped together.
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@ -312,30 +313,33 @@ impl<'a> Layer<'a> {
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}
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}
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/// Packs the [`Gradient`] for use in shader code.
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/// Packs the [`Gradient`] for use in shader code.
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fn pack_gradient(gradient: &core::Gradient, bounds: Rectangle) -> [f32; 44] {
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fn pack_gradient(
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gradient: &core::Gradient,
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bounds: Rectangle,
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) -> gradient::Packed {
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match gradient {
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match gradient {
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core::Gradient::Linear(linear) => {
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core::Gradient::Linear(linear) => {
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let mut pack: [f32; 44] = [0.0; 44];
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let mut data: [f32; 44] = [0.0; 44];
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for (index, stop) in linear.stops.iter().enumerate() {
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for (index, stop) in linear.stops.iter().enumerate() {
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let [r, g, b, a] =
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let [r, g, b, a] =
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stop.map_or(Color::default(), |s| s.color).into_linear();
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stop.map_or(Color::default(), |s| s.color).into_linear();
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pack[index * 4] = r;
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data[index * 4] = r;
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pack[(index * 4) + 1] = g;
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data[(index * 4) + 1] = g;
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pack[(index * 4) + 2] = b;
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data[(index * 4) + 2] = b;
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pack[(index * 4) + 3] = a;
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data[(index * 4) + 3] = a;
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pack[32 + index] = stop.map_or(2.0, |s| s.offset);
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data[32 + index] = stop.map_or(2.0, |s| s.offset);
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}
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}
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let (start, end) = linear.angle.to_distance(&bounds);
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let (start, end) = linear.angle.to_distance(&bounds);
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pack[40] = start.x;
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data[40] = start.x;
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pack[41] = start.y;
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data[41] = start.y;
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pack[42] = end.x;
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data[42] = end.x;
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pack[43] = end.y;
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data[43] = end.y;
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pack
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data.into()
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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//! A rectangle with certain styled properties.
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//! A rectangle with certain styled properties.
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use crate::graphics::gradient;
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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/// The properties of a quad.
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/// The properties of a quad.
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@ -38,7 +38,7 @@ pub struct Solid {
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#[repr(C)]
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#[repr(C)]
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pub struct Gradient {
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pub struct Gradient {
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/// The background gradient data of the quad.
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/// The background gradient data of the quad.
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pub gradient: [f32; 44],
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pub gradient: gradient::Packed,
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/// The [`Quad`] data of the [`Gradient`].
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/// The [`Quad`] data of the [`Gradient`].
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pub quad: Quad,
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pub quad: Quad,
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