Floor layer coords to avoid excessive clipping
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1 changed files with 2 additions and 2 deletions
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@ -265,8 +265,8 @@ impl Renderer {
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if width > 0.0 && height > 0.0 {
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let clip_layer = Layer::new(
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Rectangle {
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x: x.max(0.0).ceil() as u32,
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y: y.max(0.0).ceil() as u32,
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x: x.max(0.0).floor() as u32,
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y: y.max(0.0).floor() as u32,
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width: width.ceil() as u32,
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height: height.ceil() as u32,
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},
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