Implement reactive-rendering for canvas

This commit is contained in:
Héctor Ramón Jiménez 2024-10-28 16:58:00 +01:00
parent a84b328dcc
commit 920596ed6f
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GPG key ID: 4C07CEC81AFA161F
9 changed files with 243 additions and 141 deletions

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@ -48,24 +48,24 @@
//! canvas(Circle { radius: 50.0 }).into()
//! }
//! ```
pub mod event;
mod program;
pub use event::Event;
pub use program::Program;
pub use crate::core::event::Event;
pub use crate::graphics::cache::Group;
pub use crate::graphics::geometry::{
fill, gradient, path, stroke, Fill, Gradient, Image, LineCap, LineDash,
LineJoin, Path, Stroke, Style, Text,
};
pub use crate::Action;
use crate::core;
use crate::core::event;
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::window;
use crate::core::{
Clipboard, Element, Length, Rectangle, Shell, Size, Vector, Widget,
};
@ -148,6 +148,7 @@ where
message_: PhantomData<Message>,
theme_: PhantomData<Theme>,
renderer_: PhantomData<Renderer>,
last_mouse_interaction: Option<mouse::Interaction>,
}
impl<P, Message, Theme, Renderer> Canvas<P, Message, Theme, Renderer>
@ -166,6 +167,7 @@ where
message_: PhantomData,
theme_: PhantomData,
renderer_: PhantomData,
last_mouse_interaction: None,
}
}
@ -216,39 +218,60 @@ where
fn update(
&mut self,
tree: &mut Tree,
event: core::Event,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
_renderer: &Renderer,
renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
viewport: &Rectangle,
) {
let bounds = layout.bounds();
let canvas_event = match event {
core::Event::Mouse(mouse_event) => Some(Event::Mouse(mouse_event)),
core::Event::Touch(touch_event) => Some(Event::Touch(touch_event)),
core::Event::Keyboard(keyboard_event) => {
Some(Event::Keyboard(keyboard_event))
}
core::Event::Window(_) => None,
};
let state = tree.state.downcast_mut::<P::State>();
let is_redraw_request = matches!(
event,
Event::Window(window::Event::RedrawRequested(_now)),
);
if let Some(canvas_event) = canvas_event {
let state = tree.state.downcast_mut::<P::State>();
let (event_status, message) =
self.program.update(state, canvas_event, bounds, cursor);
if let Some(action) = self.program.update(state, event, bounds, cursor)
{
let (message, redraw_request, event_status) = action.into_inner();
if let Some(message) = message {
shell.publish(message);
}
if let Some(redraw_request) = redraw_request {
match redraw_request {
window::RedrawRequest::NextFrame => {
shell.request_redraw();
}
window::RedrawRequest::At(at) => {
shell.request_redraw_at(at);
}
}
}
if event_status == event::Status::Captured {
shell.capture_event();
}
}
if shell.redraw_request() != Some(window::RedrawRequest::NextFrame) {
let mouse_interaction = self
.mouse_interaction(tree, layout, cursor, viewport, renderer);
if is_redraw_request {
self.last_mouse_interaction = Some(mouse_interaction);
} else if self.last_mouse_interaction.is_some_and(
|last_mouse_interaction| {
last_mouse_interaction != mouse_interaction
},
) {
shell.request_redraw();
}
}
}
fn mouse_interaction(