Fix overflow of graphics primitives in overlays

... by using `overlay_bounds` instead of `viewport` as clip bounds for overlay layer in `UserInterface::draw`
This commit is contained in:
Héctor Ramón Jiménez 2021-11-21 15:09:53 +07:00
parent d165b789df
commit 92b3b169c6
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@ -409,7 +409,7 @@ where
let overlay_bounds = layer.layout.bounds();
renderer.with_layer(viewport, |renderer| {
renderer.with_layer(overlay_bounds, |renderer| {
overlay.draw(
renderer,
&renderer::Style::default(),