Introduce Image struct in core::image
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19 changed files with 184 additions and 334 deletions
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@ -1,8 +1,7 @@
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//! Draw and generate geometry.
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use crate::core::image;
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use crate::core::svg;
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use crate::core::{Color, Point, Radians, Rectangle, Size, Vector};
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use crate::geometry::{self, Fill, Path, Stroke, Text};
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use crate::geometry::{self, Fill, Image, Path, Stroke, Text};
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/// The region of a surface that can be used to draw geometry.
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#[allow(missing_debug_implementations)]
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@ -79,21 +78,8 @@ where
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/// Draws the given image on the [`Frame`] inside the given bounds.
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#[cfg(feature = "image")]
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pub fn draw_image(
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&mut self,
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handle: &image::Handle,
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bounds: Rectangle,
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filter_method: image::FilterMethod,
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rotation: impl Into<Radians>,
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opacity: f32,
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) {
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self.raw.draw_image(
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handle,
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bounds,
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filter_method,
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rotation.into(),
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opacity,
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);
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pub fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>) {
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self.raw.draw_image(bounds, image);
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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@ -219,14 +205,7 @@ pub trait Backend: Sized {
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fill: impl Into<Fill>,
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);
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fn draw_image(
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&mut self,
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handle: &image::Handle,
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bounds: Rectangle,
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filter_method: image::FilterMethod,
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rotation: Radians,
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opacity: f32,
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);
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>);
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fn draw_svg(
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&mut self,
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@ -285,15 +264,7 @@ impl Backend for () {
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fn into_geometry(self) -> Self::Geometry {}
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fn draw_image(
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&mut self,
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_handle: &image::Handle,
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_bounds: Rectangle,
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_filter_method: image::FilterMethod,
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_rotation: Radians,
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_opacity: f32,
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) {
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}
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fn draw_image(&mut self, _bounds: Rectangle, _image: impl Into<Image>) {}
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fn draw_svg(
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&mut self,
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