Clip text to viewport bounds instead of layout bounds

This commit is contained in:
Héctor Ramón Jiménez 2023-12-01 16:04:27 +01:00
parent 99899d49cc
commit 936d480267
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
23 changed files with 177 additions and 115 deletions

View file

@ -109,15 +109,17 @@ impl Frame {
Point::new(transformed[0].x, transformed[0].y)
};
let bounds = Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
};
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
bounds: Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
},
bounds,
color: text.color,
size: text.size,
line_height: text.line_height,
@ -125,6 +127,7 @@ impl Frame {
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
viewport: bounds,
});
}