Style PickList in game_of_life example
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3 changed files with 75 additions and 16 deletions
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@ -1,4 +1,4 @@
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use iced::{button, container, slider, Background, Color};
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use iced::{button, container, pick_list, slider, Background, Color};
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const ACTIVE: Color = Color::from_rgb(
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0x72 as f32 / 255.0,
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@ -18,6 +18,12 @@ const HOVERED: Color = Color::from_rgb(
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0xC4 as f32 / 255.0,
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);
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const BACKGROUND: Color = Color::from_rgb(
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0x2F as f32 / 255.0,
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0x31 as f32 / 255.0,
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0x36 as f32 / 255.0,
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);
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pub struct Container;
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impl container::StyleSheet for Container {
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@ -132,3 +138,51 @@ impl slider::StyleSheet for Slider {
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}
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}
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}
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pub struct PickList;
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impl pick_list::StyleSheet for PickList {
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fn menu(&self) -> pick_list::Menu {
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pick_list::Menu {
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text_color: Color::WHITE,
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background: BACKGROUND.into(),
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border_width: 1,
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border_color: Color {
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a: 0.7,
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..Color::BLACK
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},
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selected_background: Color {
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a: 0.5,
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..Color::BLACK
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}
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.into(),
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selected_text_color: Color::WHITE,
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}
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}
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fn active(&self) -> pick_list::Style {
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pick_list::Style {
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text_color: Color::WHITE,
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background: BACKGROUND.into(),
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border_width: 1,
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border_color: Color {
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a: 0.6,
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..Color::BLACK
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},
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border_radius: 2,
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icon_size: 0.5,
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}
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}
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fn hovered(&self) -> pick_list::Style {
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let active = self.active();
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pick_list::Style {
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border_color: Color {
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a: 0.9,
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..Color::BLACK
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},
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..active
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}
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}
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}
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