Re-organize custom module as pipeline module
... and move `Shader` widget to `iced_widget` crate
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parent
2dda9132cd
commit
9489e29e66
14 changed files with 246 additions and 197 deletions
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@ -2,8 +2,11 @@ use crate::core::{Color, Size};
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use crate::graphics::backend;
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use crate::graphics::color;
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use crate::graphics::{Transformation, Viewport};
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use crate::primitive::pipeline;
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use crate::primitive::{self, Primitive};
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use crate::{custom, quad, text, triangle};
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use crate::quad;
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use crate::text;
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use crate::triangle;
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use crate::{Layer, Settings};
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#[cfg(feature = "tracing")]
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@ -23,7 +26,7 @@ pub struct Backend {
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quad_pipeline: quad::Pipeline,
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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pipeline_storage: custom::Storage,
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pipeline_storage: pipeline::Storage,
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#[cfg(any(feature = "image", feature = "svg"))]
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image_pipeline: image::Pipeline,
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@ -49,7 +52,7 @@ impl Backend {
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quad_pipeline,
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text_pipeline,
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triangle_pipeline,
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pipeline_storage: custom::Storage::default(),
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pipeline_storage: pipeline::Storage::default(),
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#[cfg(any(feature = "image", feature = "svg"))]
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image_pipeline,
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@ -183,9 +186,9 @@ impl Backend {
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);
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}
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if !layer.shaders.is_empty() {
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for shader in &layer.shaders {
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shader.primitive.prepare(
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if !layer.pipelines.is_empty() {
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for pipeline in &layer.pipelines {
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pipeline.primitive.prepare(
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format,
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device,
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queue,
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@ -323,19 +326,17 @@ impl Backend {
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// kill render pass to let custom shaders get mut access to encoder
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let _ = ManuallyDrop::into_inner(render_pass);
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if !layer.shaders.is_empty() {
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for shader in &layer.shaders {
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//This extra check is needed since each custom pipeline must set it's own
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//scissor rect, which will panic if bounds.w/h < 1
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let bounds = shader.bounds * scale_factor;
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if !layer.pipelines.is_empty() {
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for pipeline in &layer.pipelines {
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let bounds = (pipeline.bounds * scale_factor).snap();
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if bounds.width < 1.0 || bounds.height < 1.0 {
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if bounds.width < 1 || bounds.height < 1 {
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continue;
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}
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shader.primitive.render(
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pipeline.primitive.render(
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&self.pipeline_storage,
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bounds.snap(),
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bounds,
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target,
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target_size,
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encoder,
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@ -1,67 +1,8 @@
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//! Draw custom primitives.
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use crate::core::{Rectangle, Size};
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use crate::graphics::Transformation;
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use crate::primitive;
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use std::any::{Any, TypeId};
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use std::collections::HashMap;
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use std::fmt::Debug;
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/// Stores custom, user-provided pipelines.
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#[derive(Default, Debug)]
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pub struct Storage {
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pipelines: HashMap<TypeId, Box<dyn Any>>,
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}
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impl Storage {
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/// Returns `true` if `Storage` contains a pipeline with type `T`.
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pub fn has<T: 'static>(&self) -> bool {
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self.pipelines.get(&TypeId::of::<T>()).is_some()
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}
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/// Inserts the pipeline `T` in to [`Storage`].
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pub fn store<T: 'static>(&mut self, pipeline: T) {
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let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(pipeline));
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}
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/// Returns a reference to pipeline with type `T` if it exists in [`Storage`].
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pub fn get<T: 'static>(&self) -> Option<&T> {
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self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_ref::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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/// Returns a mutable reference to pipeline `T` if it exists in [`Storage`].
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pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
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self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_mut::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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}
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/// A set of methods which allows a [`Primitive`] to be rendered.
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pub trait Primitive: Debug + Send + Sync + 'static {
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/// Processes the [`Primitive`], allowing for GPU buffer allocation.
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fn prepare(
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&self,
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format: wgpu::TextureFormat,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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target_size: Size<u32>,
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scale_factor: f32,
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transform: Transformation,
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storage: &mut Storage,
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);
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/// Renders the [`Primitive`].
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fn render(
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&self,
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storage: &Storage,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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target_size: Size<u32>,
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encoder: &mut wgpu::CommandEncoder,
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);
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}
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@ -35,8 +35,8 @@ pub struct Layer<'a> {
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/// The images of the [`Layer`].
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pub images: Vec<Image>,
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/// The custom shader primitives of this [`Layer`].
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pub shaders: Vec<primitive::Shader>,
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/// The custom pipelines of this [`Layer`].
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pub pipelines: Vec<primitive::Pipeline>,
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}
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impl<'a> Layer<'a> {
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@ -48,7 +48,7 @@ impl<'a> Layer<'a> {
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meshes: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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shaders: Vec::new(),
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pipelines: Vec::new(),
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}
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}
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@ -312,16 +312,21 @@ impl<'a> Layer<'a> {
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}
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}
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},
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primitive::Custom::Shader(shader) => {
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primitive::Custom::Pipeline(pipeline) => {
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let layer = &mut layers[current_layer];
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let bounds = Rectangle::new(
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Point::new(translation.x, translation.y),
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shader.bounds.size(),
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pipeline.bounds.size(),
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);
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if layer.bounds.intersection(&bounds).is_some() {
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layer.shaders.push(shader.clone());
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if let Some(clip_bounds) =
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layer.bounds.intersection(&bounds)
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{
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layer.pipelines.push(primitive::Pipeline {
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bounds: clip_bounds,
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primitive: pipeline.primitive.clone(),
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});
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}
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}
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},
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@ -29,7 +29,6 @@
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rustdoc::broken_intra_doc_links
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)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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pub mod custom;
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pub mod layer;
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pub mod primitive;
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pub mod settings;
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@ -1,10 +1,12 @@
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//! Draw using different graphical primitives.
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pub mod pipeline;
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pub use pipeline::Pipeline;
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use crate::core::Rectangle;
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use crate::custom;
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use crate::graphics::{Damage, Mesh};
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use std::any::Any;
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use std::fmt::Debug;
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use std::sync::Arc;
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/// The graphical primitives supported by `iced_wgpu`.
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pub type Primitive = crate::graphics::Primitive<Custom>;
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@ -14,44 +16,15 @@ pub type Primitive = crate::graphics::Primitive<Custom>;
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pub enum Custom {
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/// A mesh primitive.
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Mesh(Mesh),
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/// A custom shader primitive
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Shader(Shader),
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}
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impl Custom {
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/// Create a custom [`Shader`] primitive.
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pub fn shader<P: custom::Primitive>(
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bounds: Rectangle,
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primitive: P,
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) -> Self {
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Self::Shader(Shader {
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bounds,
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primitive: Arc::new(primitive),
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})
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}
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/// A custom pipeline primitive.
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Pipeline(Pipeline),
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}
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impl Damage for Custom {
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fn bounds(&self) -> Rectangle {
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match self {
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Self::Mesh(mesh) => mesh.bounds(),
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Self::Shader(shader) => shader.bounds,
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Self::Pipeline(pipeline) => pipeline.bounds,
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}
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}
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}
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#[derive(Clone, Debug)]
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/// A custom primitive which can be used to render primitives associated with a custom pipeline.
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pub struct Shader {
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/// The bounds of the [`Shader`].
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pub bounds: Rectangle,
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/// The [`custom::Primitive`] to render.
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pub primitive: Arc<dyn custom::Primitive>,
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}
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impl PartialEq for Shader {
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fn eq(&self, other: &Self) -> bool {
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self.primitive.type_id() == other.primitive.type_id()
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}
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}
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117
wgpu/src/primitive/pipeline.rs
Normal file
117
wgpu/src/primitive/pipeline.rs
Normal file
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@ -0,0 +1,117 @@
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//! Draw primitives using custom pipelines.
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use crate::core::{Rectangle, Size};
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use crate::graphics::Transformation;
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use std::any::{Any, TypeId};
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use std::collections::HashMap;
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use std::fmt::Debug;
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use std::sync::Arc;
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#[derive(Clone, Debug)]
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/// A custom primitive which can be used to render primitives associated with a custom pipeline.
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pub struct Pipeline {
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/// The bounds of the [`Shader`].
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pub bounds: Rectangle,
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/// The [`custom::Primitive`] to render.
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pub primitive: Arc<dyn Primitive>,
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}
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impl Pipeline {
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/// Creates a new [`Pipeline`] with the given [`Primitive`].
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pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self {
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Pipeline {
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bounds,
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primitive: Arc::new(primitive),
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}
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}
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}
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impl PartialEq for Pipeline {
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fn eq(&self, other: &Self) -> bool {
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self.primitive.type_id() == other.primitive.type_id()
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}
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}
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/// A set of methods which allows a [`Primitive`] to be rendered.
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pub trait Primitive: Debug + Send + Sync + 'static {
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/// Processes the [`Primitive`], allowing for GPU buffer allocation.
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fn prepare(
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&self,
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format: wgpu::TextureFormat,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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target_size: Size<u32>,
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scale_factor: f32,
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transform: Transformation,
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storage: &mut Storage,
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);
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/// Renders the [`Primitive`].
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fn render(
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&self,
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storage: &Storage,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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target_size: Size<u32>,
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encoder: &mut wgpu::CommandEncoder,
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);
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}
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/// A renderer than can draw custom pipeline primitives.
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pub trait Renderer: crate::core::Renderer {
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/// Draws a custom pipeline primitive.
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fn draw_pipeline_primitive(
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&mut self,
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bounds: Rectangle,
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primitive: impl Primitive,
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);
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}
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impl<Theme> Renderer for crate::Renderer<Theme> {
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fn draw_pipeline_primitive(
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&mut self,
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bounds: Rectangle,
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primitive: impl Primitive,
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) {
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self.draw_primitive(super::Primitive::Custom(super::Custom::Pipeline(
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Pipeline::new(bounds, primitive),
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)));
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}
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}
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/// Stores custom, user-provided pipelines.
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#[derive(Default, Debug)]
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pub struct Storage {
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pipelines: HashMap<TypeId, Box<dyn Any>>,
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}
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impl Storage {
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/// Returns `true` if `Storage` contains a pipeline with type `T`.
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pub fn has<T: 'static>(&self) -> bool {
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self.pipelines.get(&TypeId::of::<T>()).is_some()
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}
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/// Inserts the pipeline `T` in to [`Storage`].
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pub fn store<T: 'static>(&mut self, pipeline: T) {
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let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(pipeline));
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}
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/// Returns a reference to pipeline with type `T` if it exists in [`Storage`].
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pub fn get<T: 'static>(&self) -> Option<&T> {
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self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_ref::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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/// Returns a mutable reference to pipeline `T` if it exists in [`Storage`].
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pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
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self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_mut::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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}
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