Re-organize custom module as pipeline module
... and move `Shader` widget to `iced_widget` crate
This commit is contained in:
parent
2dda9132cd
commit
9489e29e66
14 changed files with 246 additions and 197 deletions
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@ -3,15 +3,20 @@ mod cubes;
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mod pipeline;
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mod primitive;
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use crate::camera::Camera;
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use crate::cubes::Cubes;
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use crate::pipeline::Pipeline;
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use iced::executor;
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use iced::time::Instant;
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use iced::widget::{
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checkbox, column, container, row, slider, text, vertical_space, Shader,
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};
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use iced::window;
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use iced::{
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executor, window, Alignment, Application, Color, Command, Element, Length,
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Renderer, Subscription, Theme,
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Alignment, Application, Color, Command, Element, Length, Renderer,
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Subscription, Theme,
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};
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use std::time::Instant;
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fn main() -> iced::Result {
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IcedCubes::run(iced::Settings::default())
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@ -4,17 +4,18 @@ pub mod vertex;
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mod buffer;
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mod uniforms;
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use crate::camera::Camera;
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use crate::pipeline::Pipeline;
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use crate::primitive::cube::Cube;
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pub use buffer::Buffer;
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pub use cube::Cube;
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pub use uniforms::Uniforms;
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pub use vertex::Vertex;
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use crate::Camera;
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use crate::Pipeline;
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use iced::advanced::graphics::Transformation;
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use iced::widget::shader;
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use iced::{Color, Rectangle, Size};
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pub use crate::primitive::vertex::Vertex;
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pub use buffer::Buffer;
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pub use uniforms::Uniforms;
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/// A collection of `Cube`s that can be rendered.
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#[derive(Debug)]
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pub struct Primitive {
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@ -1,13 +1,15 @@
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#![forbid(rust_2018_idioms)]
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#![deny(unsafe_code, unused_results, rustdoc::broken_intra_doc_links)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#[cfg(feature = "wgpu")]
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pub use iced_wgpu as wgpu;
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pub mod compositor;
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#[cfg(feature = "geometry")]
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pub mod geometry;
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mod settings;
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pub mod widget;
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pub use iced_graphics as graphics;
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pub use iced_graphics::core;
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@ -60,26 +62,6 @@ impl<T> Renderer<T> {
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}
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}
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}
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pub fn draw_custom<P: widget::shader::Primitive>(
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&mut self,
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bounds: Rectangle,
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primitive: P,
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) {
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match self {
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Renderer::TinySkia(_) => {
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log::warn!(
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"Custom shader primitive is unavailable with tiny-skia."
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);
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}
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#[cfg(feature = "wgpu")]
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Renderer::Wgpu(renderer) => {
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renderer.draw_primitive(iced_wgpu::Primitive::Custom(
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iced_wgpu::primitive::Custom::shader(bounds, primitive),
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));
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}
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}
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}
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}
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impl<T> core::Renderer for Renderer<T> {
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@ -292,3 +274,23 @@ impl<T> crate::graphics::geometry::Renderer for Renderer<T> {
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}
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}
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}
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#[cfg(feature = "wgpu")]
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impl<T> iced_wgpu::primitive::pipeline::Renderer for Renderer<T> {
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fn draw_pipeline_primitive(
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&mut self,
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bounds: Rectangle,
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primitive: impl wgpu::primitive::pipeline::Primitive,
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) {
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match self {
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Self::TinySkia(_renderer) => {
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log::warn!(
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"Custom shader primitive is unavailable with tiny-skia."
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);
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}
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Self::Wgpu(renderer) => {
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renderer.draw_pipeline_primitive(bounds, primitive);
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}
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}
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}
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}
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@ -1,2 +0,0 @@
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#[cfg(feature = "wgpu")]
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pub mod shader;
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@ -2,8 +2,11 @@ use crate::core::{Color, Size};
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use crate::graphics::backend;
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use crate::graphics::color;
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use crate::graphics::{Transformation, Viewport};
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use crate::primitive::pipeline;
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use crate::primitive::{self, Primitive};
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use crate::{custom, quad, text, triangle};
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use crate::quad;
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use crate::text;
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use crate::triangle;
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use crate::{Layer, Settings};
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#[cfg(feature = "tracing")]
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@ -23,7 +26,7 @@ pub struct Backend {
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quad_pipeline: quad::Pipeline,
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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pipeline_storage: custom::Storage,
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pipeline_storage: pipeline::Storage,
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#[cfg(any(feature = "image", feature = "svg"))]
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image_pipeline: image::Pipeline,
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@ -49,7 +52,7 @@ impl Backend {
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quad_pipeline,
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text_pipeline,
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triangle_pipeline,
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pipeline_storage: custom::Storage::default(),
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pipeline_storage: pipeline::Storage::default(),
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#[cfg(any(feature = "image", feature = "svg"))]
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image_pipeline,
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@ -183,9 +186,9 @@ impl Backend {
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);
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}
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if !layer.shaders.is_empty() {
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for shader in &layer.shaders {
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shader.primitive.prepare(
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if !layer.pipelines.is_empty() {
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for pipeline in &layer.pipelines {
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pipeline.primitive.prepare(
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format,
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device,
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queue,
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@ -323,19 +326,17 @@ impl Backend {
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// kill render pass to let custom shaders get mut access to encoder
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let _ = ManuallyDrop::into_inner(render_pass);
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if !layer.shaders.is_empty() {
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for shader in &layer.shaders {
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//This extra check is needed since each custom pipeline must set it's own
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//scissor rect, which will panic if bounds.w/h < 1
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let bounds = shader.bounds * scale_factor;
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if !layer.pipelines.is_empty() {
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for pipeline in &layer.pipelines {
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let bounds = (pipeline.bounds * scale_factor).snap();
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if bounds.width < 1.0 || bounds.height < 1.0 {
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if bounds.width < 1 || bounds.height < 1 {
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continue;
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}
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shader.primitive.render(
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pipeline.primitive.render(
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&self.pipeline_storage,
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bounds.snap(),
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bounds,
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target,
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target_size,
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encoder,
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@ -1,67 +1,8 @@
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//! Draw custom primitives.
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use crate::core::{Rectangle, Size};
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use crate::graphics::Transformation;
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use crate::primitive;
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use std::any::{Any, TypeId};
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use std::collections::HashMap;
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use std::fmt::Debug;
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/// Stores custom, user-provided pipelines.
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#[derive(Default, Debug)]
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pub struct Storage {
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pipelines: HashMap<TypeId, Box<dyn Any>>,
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}
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impl Storage {
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/// Returns `true` if `Storage` contains a pipeline with type `T`.
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pub fn has<T: 'static>(&self) -> bool {
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self.pipelines.get(&TypeId::of::<T>()).is_some()
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}
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/// Inserts the pipeline `T` in to [`Storage`].
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pub fn store<T: 'static>(&mut self, pipeline: T) {
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let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(pipeline));
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}
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/// Returns a reference to pipeline with type `T` if it exists in [`Storage`].
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pub fn get<T: 'static>(&self) -> Option<&T> {
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self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_ref::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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/// Returns a mutable reference to pipeline `T` if it exists in [`Storage`].
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pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
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self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_mut::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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}
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/// A set of methods which allows a [`Primitive`] to be rendered.
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pub trait Primitive: Debug + Send + Sync + 'static {
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/// Processes the [`Primitive`], allowing for GPU buffer allocation.
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fn prepare(
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&self,
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format: wgpu::TextureFormat,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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target_size: Size<u32>,
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scale_factor: f32,
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transform: Transformation,
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storage: &mut Storage,
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);
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/// Renders the [`Primitive`].
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fn render(
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&self,
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storage: &Storage,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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target_size: Size<u32>,
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encoder: &mut wgpu::CommandEncoder,
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);
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}
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@ -35,8 +35,8 @@ pub struct Layer<'a> {
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/// The images of the [`Layer`].
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pub images: Vec<Image>,
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/// The custom shader primitives of this [`Layer`].
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pub shaders: Vec<primitive::Shader>,
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/// The custom pipelines of this [`Layer`].
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pub pipelines: Vec<primitive::Pipeline>,
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}
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impl<'a> Layer<'a> {
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@ -48,7 +48,7 @@ impl<'a> Layer<'a> {
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meshes: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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shaders: Vec::new(),
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pipelines: Vec::new(),
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}
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}
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@ -312,16 +312,21 @@ impl<'a> Layer<'a> {
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}
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}
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},
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primitive::Custom::Shader(shader) => {
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primitive::Custom::Pipeline(pipeline) => {
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let layer = &mut layers[current_layer];
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let bounds = Rectangle::new(
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Point::new(translation.x, translation.y),
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shader.bounds.size(),
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pipeline.bounds.size(),
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);
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if layer.bounds.intersection(&bounds).is_some() {
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layer.shaders.push(shader.clone());
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if let Some(clip_bounds) =
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layer.bounds.intersection(&bounds)
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{
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layer.pipelines.push(primitive::Pipeline {
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bounds: clip_bounds,
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primitive: pipeline.primitive.clone(),
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});
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}
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}
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},
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@ -29,7 +29,6 @@
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rustdoc::broken_intra_doc_links
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)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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pub mod custom;
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pub mod layer;
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pub mod primitive;
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pub mod settings;
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@ -1,10 +1,12 @@
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//! Draw using different graphical primitives.
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pub mod pipeline;
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pub use pipeline::Pipeline;
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use crate::core::Rectangle;
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use crate::custom;
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use crate::graphics::{Damage, Mesh};
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use std::any::Any;
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use std::fmt::Debug;
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use std::sync::Arc;
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/// The graphical primitives supported by `iced_wgpu`.
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pub type Primitive = crate::graphics::Primitive<Custom>;
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@ -14,44 +16,15 @@ pub type Primitive = crate::graphics::Primitive<Custom>;
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pub enum Custom {
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/// A mesh primitive.
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Mesh(Mesh),
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/// A custom shader primitive
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Shader(Shader),
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}
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impl Custom {
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/// Create a custom [`Shader`] primitive.
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pub fn shader<P: custom::Primitive>(
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bounds: Rectangle,
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primitive: P,
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) -> Self {
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Self::Shader(Shader {
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bounds,
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primitive: Arc::new(primitive),
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})
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}
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/// A custom pipeline primitive.
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Pipeline(Pipeline),
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}
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impl Damage for Custom {
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fn bounds(&self) -> Rectangle {
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match self {
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Self::Mesh(mesh) => mesh.bounds(),
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Self::Shader(shader) => shader.bounds,
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Self::Pipeline(pipeline) => pipeline.bounds,
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}
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}
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}
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#[derive(Clone, Debug)]
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/// A custom primitive which can be used to render primitives associated with a custom pipeline.
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pub struct Shader {
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/// The bounds of the [`Shader`].
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pub bounds: Rectangle,
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/// The [`custom::Primitive`] to render.
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pub primitive: Arc<dyn custom::Primitive>,
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}
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impl PartialEq for Shader {
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fn eq(&self, other: &Self) -> bool {
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self.primitive.type_id() == other.primitive.type_id()
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}
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}
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117
wgpu/src/primitive/pipeline.rs
Normal file
117
wgpu/src/primitive/pipeline.rs
Normal file
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@ -0,0 +1,117 @@
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//! Draw primitives using custom pipelines.
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use crate::core::{Rectangle, Size};
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use crate::graphics::Transformation;
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use std::any::{Any, TypeId};
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use std::collections::HashMap;
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use std::fmt::Debug;
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use std::sync::Arc;
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#[derive(Clone, Debug)]
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/// A custom primitive which can be used to render primitives associated with a custom pipeline.
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pub struct Pipeline {
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/// The bounds of the [`Shader`].
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pub bounds: Rectangle,
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/// The [`custom::Primitive`] to render.
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pub primitive: Arc<dyn Primitive>,
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}
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impl Pipeline {
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/// Creates a new [`Pipeline`] with the given [`Primitive`].
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pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self {
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Pipeline {
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bounds,
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primitive: Arc::new(primitive),
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}
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}
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}
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impl PartialEq for Pipeline {
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fn eq(&self, other: &Self) -> bool {
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self.primitive.type_id() == other.primitive.type_id()
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}
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}
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/// A set of methods which allows a [`Primitive`] to be rendered.
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pub trait Primitive: Debug + Send + Sync + 'static {
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/// Processes the [`Primitive`], allowing for GPU buffer allocation.
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fn prepare(
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&self,
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format: wgpu::TextureFormat,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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target_size: Size<u32>,
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scale_factor: f32,
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transform: Transformation,
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storage: &mut Storage,
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);
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/// Renders the [`Primitive`].
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fn render(
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&self,
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storage: &Storage,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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target_size: Size<u32>,
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encoder: &mut wgpu::CommandEncoder,
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);
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}
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/// A renderer than can draw custom pipeline primitives.
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pub trait Renderer: crate::core::Renderer {
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/// Draws a custom pipeline primitive.
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fn draw_pipeline_primitive(
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&mut self,
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bounds: Rectangle,
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primitive: impl Primitive,
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);
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}
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impl<Theme> Renderer for crate::Renderer<Theme> {
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fn draw_pipeline_primitive(
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&mut self,
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bounds: Rectangle,
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primitive: impl Primitive,
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) {
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self.draw_primitive(super::Primitive::Custom(super::Custom::Pipeline(
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Pipeline::new(bounds, primitive),
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)));
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}
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}
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/// Stores custom, user-provided pipelines.
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#[derive(Default, Debug)]
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pub struct Storage {
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pipelines: HashMap<TypeId, Box<dyn Any>>,
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}
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impl Storage {
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/// Returns `true` if `Storage` contains a pipeline with type `T`.
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pub fn has<T: 'static>(&self) -> bool {
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self.pipelines.get(&TypeId::of::<T>()).is_some()
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}
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/// Inserts the pipeline `T` in to [`Storage`].
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pub fn store<T: 'static>(&mut self, pipeline: T) {
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let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(pipeline));
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}
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/// Returns a reference to pipeline with type `T` if it exists in [`Storage`].
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pub fn get<T: 'static>(&self) -> Option<&T> {
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self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_ref::<T>()
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.expect("Pipeline with this type does not exist in Storage.")
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})
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}
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/// Returns a mutable reference to pipeline `T` if it exists in [`Storage`].
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pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
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self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
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pipeline
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.downcast_mut::<T>()
|
||||
.expect("Pipeline with this type does not exist in Storage.")
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
@ -98,7 +98,11 @@ pub use tooltip::Tooltip;
|
|||
pub use vertical_slider::VerticalSlider;
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub use renderer::widget::shader::{self, Shader, Transformation};
|
||||
pub mod shader;
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
#[doc(no_inline)]
|
||||
pub use shader::Shader;
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
pub mod svg;
|
||||
|
|
|
|||
|
|
@ -1,25 +1,24 @@
|
|||
//! A custom shader widget for wgpu applications.
|
||||
use crate::core::event::Status;
|
||||
use crate::core::layout::{Limits, Node};
|
||||
use crate::core::mouse::{Cursor, Interaction};
|
||||
use crate::core::renderer::Style;
|
||||
use crate::core::widget::tree::{State, Tag};
|
||||
use crate::core::widget::{tree, Tree};
|
||||
use crate::core::{
|
||||
self, layout, mouse, widget, window, Clipboard, Element, Layout, Length,
|
||||
Rectangle, Shell, Size, Widget,
|
||||
};
|
||||
use std::marker::PhantomData;
|
||||
|
||||
mod event;
|
||||
mod program;
|
||||
|
||||
pub use event::Event;
|
||||
pub use iced_graphics::Transformation;
|
||||
pub use iced_wgpu::custom::Primitive;
|
||||
pub use iced_wgpu::custom::Storage;
|
||||
pub use program::Program;
|
||||
|
||||
use crate::core;
|
||||
use crate::core::layout::{self, Layout};
|
||||
use crate::core::mouse;
|
||||
use crate::core::renderer;
|
||||
use crate::core::widget::tree::{self, Tree};
|
||||
use crate::core::widget::{self, Widget};
|
||||
use crate::core::window;
|
||||
use crate::core::{Clipboard, Element, Length, Rectangle, Shell, Size};
|
||||
use crate::renderer::wgpu::primitive::pipeline;
|
||||
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub use pipeline::{Primitive, Storage};
|
||||
|
||||
/// A widget which can render custom shaders with Iced's `wgpu` backend.
|
||||
///
|
||||
/// Must be initialized with a [`Program`], which describes the internal widget state & how
|
||||
|
|
@ -56,17 +55,17 @@ impl<Message, P: Program<Message>> Shader<Message, P> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<P, Message, Theme> Widget<Message, crate::Renderer<Theme>>
|
||||
for Shader<Message, P>
|
||||
impl<P, Message, Renderer> Widget<Message, Renderer> for Shader<Message, P>
|
||||
where
|
||||
P: Program<Message>,
|
||||
Renderer: pipeline::Renderer,
|
||||
{
|
||||
fn tag(&self) -> Tag {
|
||||
fn tag(&self) -> tree::Tag {
|
||||
struct Tag<T>(T);
|
||||
tree::Tag::of::<Tag<P::State>>()
|
||||
}
|
||||
|
||||
fn state(&self) -> State {
|
||||
fn state(&self) -> tree::State {
|
||||
tree::State::new(P::State::default())
|
||||
}
|
||||
|
||||
|
|
@ -81,9 +80,9 @@ where
|
|||
fn layout(
|
||||
&self,
|
||||
_tree: &mut Tree,
|
||||
_renderer: &crate::Renderer<Theme>,
|
||||
limits: &Limits,
|
||||
) -> Node {
|
||||
_renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
|
|
@ -95,12 +94,12 @@ where
|
|||
tree: &mut Tree,
|
||||
event: crate::core::Event,
|
||||
layout: Layout<'_>,
|
||||
cursor: Cursor,
|
||||
_renderer: &crate::Renderer<Theme>,
|
||||
cursor: mouse::Cursor,
|
||||
_renderer: &Renderer,
|
||||
_clipboard: &mut dyn Clipboard,
|
||||
shell: &mut Shell<'_, Message>,
|
||||
_viewport: &Rectangle,
|
||||
) -> Status {
|
||||
) -> event::Status {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let custom_shader_event = match event {
|
||||
|
|
@ -140,9 +139,9 @@ where
|
|||
&self,
|
||||
tree: &Tree,
|
||||
layout: Layout<'_>,
|
||||
cursor: Cursor,
|
||||
cursor: mouse::Cursor,
|
||||
_viewport: &Rectangle,
|
||||
_renderer: &crate::Renderer<Theme>,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
let bounds = layout.bounds();
|
||||
let state = tree.state.downcast_ref::<P::State>();
|
||||
|
|
@ -153,9 +152,9 @@ where
|
|||
fn draw(
|
||||
&self,
|
||||
tree: &widget::Tree,
|
||||
renderer: &mut crate::Renderer<Theme>,
|
||||
_theme: &Theme,
|
||||
_style: &Style,
|
||||
renderer: &mut Renderer,
|
||||
_theme: &Renderer::Theme,
|
||||
_style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: mouse::Cursor,
|
||||
_viewport: &Rectangle,
|
||||
|
|
@ -163,20 +162,21 @@ where
|
|||
let bounds = layout.bounds();
|
||||
let state = tree.state.downcast_ref::<P::State>();
|
||||
|
||||
renderer.draw_custom(
|
||||
renderer.draw_pipeline_primitive(
|
||||
bounds,
|
||||
self.program.draw(state, cursor_position, bounds),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, M, P, Theme> From<Shader<M, P>>
|
||||
for Element<'a, M, crate::Renderer<Theme>>
|
||||
impl<'a, Message, Renderer, P> From<Shader<Message, P>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
M: 'a,
|
||||
P: Program<M> + 'a,
|
||||
Message: 'a,
|
||||
Renderer: pipeline::Renderer,
|
||||
P: Program<Message> + 'a,
|
||||
{
|
||||
fn from(custom: Shader<M, P>) -> Element<'a, M, crate::Renderer<Theme>> {
|
||||
fn from(custom: Shader<Message, P>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(custom)
|
||||
}
|
||||
}
|
||||
|
|
@ -193,16 +193,16 @@ where
|
|||
state: &mut Self::State,
|
||||
event: Event,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
cursor: mouse::Cursor,
|
||||
shell: &mut Shell<'_, Message>,
|
||||
) -> (Status, Option<Message>) {
|
||||
) -> (event::Status, Option<Message>) {
|
||||
T::update(self, state, event, bounds, cursor, shell)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
state: &Self::State,
|
||||
cursor: Cursor,
|
||||
cursor: mouse::Cursor,
|
||||
bounds: Rectangle,
|
||||
) -> Self::Primitive {
|
||||
T::draw(self, state, cursor, bounds)
|
||||
|
|
@ -212,8 +212,8 @@ where
|
|||
&self,
|
||||
state: &Self::State,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> Interaction {
|
||||
cursor: mouse::Cursor,
|
||||
) -> mouse::Interaction {
|
||||
T::mouse_interaction(self, state, bounds, cursor)
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
use crate::core::keyboard;
|
||||
use crate::core::mouse;
|
||||
use crate::core::touch;
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
pub use crate::core::event::Status;
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
use crate::core::{event, mouse, Rectangle, Shell};
|
||||
use crate::widget;
|
||||
use widget::shader;
|
||||
use crate::core::event;
|
||||
use crate::core::mouse;
|
||||
use crate::core::{Rectangle, Shell};
|
||||
use crate::renderer::wgpu::primitive::pipeline;
|
||||
use crate::shader;
|
||||
|
||||
/// The state and logic of a [`Shader`] widget.
|
||||
///
|
||||
|
|
@ -13,7 +15,7 @@ pub trait Program<Message> {
|
|||
type State: Default + 'static;
|
||||
|
||||
/// The type of primitive this [`Program`] can draw.
|
||||
type Primitive: shader::Primitive + 'static;
|
||||
type Primitive: pipeline::Primitive + 'static;
|
||||
|
||||
/// Update the internal [`State`] of the [`Program`]. This can be used to reflect state changes
|
||||
/// based on mouse & other events. You can use the [`Shell`] to publish messages, request a
|
||||
Loading…
Add table
Add a link
Reference in a new issue