Add weakest and strongest to Background palette

... and tweak background shade generation logic.
This commit is contained in:
Héctor Ramón Jiménez 2025-02-22 00:34:55 +01:00
parent f1ed99cb47
commit 954f49d4d7
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GPG key ID: 7CC46565708259A7
8 changed files with 76 additions and 31 deletions

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@ -207,7 +207,7 @@ impl Palette {
pub const KANAGAWA_WAVE: Self = Self {
background: color!(0x363646), // Sumi Ink 3
text: color!(0xCD7BA), // Fuji White
primary: color!(0x2D4F67), // Wave Blue 2
primary: color!(0x7FB4CA), // Wave Blue
success: color!(0x76946A), // Autumn Green
warning: color!(0xff9e3b), // Ronin Yellow
danger: color!(0xC34043), // Autumn Red
@ -231,7 +231,7 @@ impl Palette {
pub const KANAGAWA_LOTUS: Self = Self {
background: color!(0xf2ecbc), // Lotus White 3
text: color!(0x545464), // Lotus Ink 1
primary: color!(0xc9cbd1), // Lotus Violet 3
primary: color!(0x4d699b), // Lotus Blue
success: color!(0x6f894e), // Lotus Green
warning: color!(0xe98a00), // Lotus Orange 2
danger: color!(0xc84053), // Lotus Red
@ -453,22 +453,30 @@ impl Pair {
pub struct Background {
/// The base background color.
pub base: Pair,
/// The weakest version of the base background color.
pub weakest: Pair,
/// A weaker version of the base background color.
pub weak: Pair,
/// A stronger version of the base background color.
pub strong: Pair,
/// The strongest version of the base background color.
pub strongest: Pair,
}
impl Background {
/// Generates a set of [`Background`] colors from the base and text colors.
pub fn new(base: Color, text: Color) -> Self {
let weak = mix(base, text, 0.15);
let strong = mix(base, text, 0.40);
let weakest = deviate(base, 0.03);
let weak = muted(deviate(base, 0.1));
let strong = muted(deviate(base, 0.2));
let strongest = muted(deviate(base, 0.3));
Self {
base: Pair::new(base, text),
weakest: Pair::new(weakest, text),
weak: Pair::new(weak, text),
strong: Pair::new(strong, text),
strongest: Pair::new(strongest, text),
}
}
}
@ -627,10 +635,18 @@ fn deviate(color: Color, amount: f32) -> Color {
if is_dark(color) {
lighten(color, amount)
} else {
darken(color, amount)
darken(color, amount * 0.7)
}
}
fn muted(color: Color) -> Color {
let mut hsl = to_hsl(color);
hsl.saturation = hsl.saturation.min(0.5);
from_hsl(hsl)
}
fn mix(a: Color, b: Color, factor: f32) -> Color {
let a_lin = Rgb::from(a).into_linear();
let b_lin = Rgb::from(b).into_linear();