Updated color packing into u32 to consider incorrect web-colors.
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226ce3d6c9
commit
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4 changed files with 61 additions and 49 deletions
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@ -38,17 +38,10 @@ fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>)
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return rx;
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}
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fn l(c: f32) -> f32 {
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if (c < 0.04045) {
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return c / 12.92;
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} else {
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return pow(((c + 0.055) / 1.055), 2.4);
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};
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}
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fn unpack_u32(color: u32) -> vec4<f32> {
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let u = unpack4x8unorm(color);
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fn to_linear(color: u32) -> vec4<f32> {
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let c = unpack4x8unorm(color); //unpacks as a b g r
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return vec4<f32>(l(c.w), l(c.z), l(c.y), c.x);
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return vec4<f32>(u.w, u.z, u.y, u.x);
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}
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struct SolidVertexInput {
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@ -269,14 +262,14 @@ fn gradient(
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@fragment
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fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
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let colors = array<vec4<f32>, 8>(
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to_linear(input.colors_1.x),
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to_linear(input.colors_1.y),
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to_linear(input.colors_1.z),
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to_linear(input.colors_1.w),
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to_linear(input.colors_2.x),
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to_linear(input.colors_2.y),
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to_linear(input.colors_2.z),
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to_linear(input.colors_2.w),
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unpack_u32(input.colors_1.x),
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unpack_u32(input.colors_1.y),
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unpack_u32(input.colors_1.z),
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unpack_u32(input.colors_1.w),
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unpack_u32(input.colors_2.x),
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unpack_u32(input.colors_2.y),
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unpack_u32(input.colors_2.z),
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unpack_u32(input.colors_2.w),
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);
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var offsets = array<f32, 8>(
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@ -4,17 +4,10 @@ struct Globals {
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@group(0) @binding(0) var<uniform> globals: Globals;
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fn l(c: f32) -> f32 {
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if (c < 0.04045) {
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return c / 12.92;
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} else {
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return pow(((c + 0.055) / 1.055), 2.4);
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};
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}
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fn unpack_u32(color: u32) -> vec4<f32> {
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let u = unpack4x8unorm(color);
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fn to_linear(color: u32) -> vec4<f32> {
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let c = unpack4x8unorm(color); //unpacks as a b g r
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return vec4<f32>(l(c.w), l(c.z), l(c.y), c.x);
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return vec4<f32>(u.w, u.z, u.y, u.x);
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}
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struct SolidVertexInput {
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@ -130,14 +123,14 @@ fn gradient(
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@fragment
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fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
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let colors = array<vec4<f32>, 8>(
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to_linear(input.colors_1.x),
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to_linear(input.colors_1.y),
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to_linear(input.colors_1.z),
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to_linear(input.colors_1.w),
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to_linear(input.colors_2.x),
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to_linear(input.colors_2.y),
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to_linear(input.colors_2.z),
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to_linear(input.colors_2.w),
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unpack_u32(input.colors_1.x),
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unpack_u32(input.colors_1.y),
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unpack_u32(input.colors_1.z),
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unpack_u32(input.colors_1.w),
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unpack_u32(input.colors_2.x),
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unpack_u32(input.colors_2.y),
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unpack_u32(input.colors_2.z),
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unpack_u32(input.colors_2.w),
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);
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var offsets = array<f32, 8>(
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