Fix formatting of integration_opengl example

This commit is contained in:
Héctor Ramón Jiménez 2021-08-13 20:01:50 +07:00
parent 77a0b68aa1
commit 9567808636
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GPG key ID: 140CC052C94F138E

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@ -46,7 +46,10 @@ impl Scene {
let shader = gl
.create_shader(*shader_type)
.expect("Cannot create shader");
gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
gl.shader_source(
shader,
&format!("{}\n{}", shader_version, shader_source),
);
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!(gl.get_shader_info_log(shader));
@ -66,7 +69,10 @@ impl Scene {
}
gl.use_program(Some(program));
Self { program, vertex_array }
Self {
program,
vertex_array,
}
}
}
@ -90,4 +96,4 @@ impl Scene {
gl.delete_vertex_array(self.vertex_array);
}
}
}
}