Fix formatting of integration_opengl example

This commit is contained in:
Héctor Ramón Jiménez 2021-08-13 20:01:50 +07:00
parent 77a0b68aa1
commit 9567808636
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@ -46,7 +46,10 @@ impl Scene {
let shader = gl let shader = gl
.create_shader(*shader_type) .create_shader(*shader_type)
.expect("Cannot create shader"); .expect("Cannot create shader");
gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source)); gl.shader_source(
shader,
&format!("{}\n{}", shader_version, shader_source),
);
gl.compile_shader(shader); gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) { if !gl.get_shader_compile_status(shader) {
panic!(gl.get_shader_info_log(shader)); panic!(gl.get_shader_info_log(shader));
@ -66,7 +69,10 @@ impl Scene {
} }
gl.use_program(Some(program)); gl.use_program(Some(program));
Self { program, vertex_array } Self {
program,
vertex_array,
}
} }
} }