Fix formatting of integration_opengl example
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parent
77a0b68aa1
commit
9567808636
1 changed files with 9 additions and 3 deletions
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@ -46,7 +46,10 @@ impl Scene {
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let shader = gl
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let shader = gl
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.create_shader(*shader_type)
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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.expect("Cannot create shader");
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gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
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gl.shader_source(
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shader,
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&format!("{}\n{}", shader_version, shader_source),
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);
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gl.compile_shader(shader);
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gl.compile_shader(shader);
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if !gl.get_shader_compile_status(shader) {
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if !gl.get_shader_compile_status(shader) {
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panic!(gl.get_shader_info_log(shader));
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panic!(gl.get_shader_info_log(shader));
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@ -66,7 +69,10 @@ impl Scene {
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}
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}
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gl.use_program(Some(program));
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gl.use_program(Some(program));
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Self { program, vertex_array }
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Self {
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program,
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vertex_array,
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}
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}
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}
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}
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}
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@ -90,4 +96,4 @@ impl Scene {
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gl.delete_vertex_array(self.vertex_array);
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gl.delete_vertex_array(self.vertex_array);
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}
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}
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}
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}
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}
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}
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