Run cargo fmt

This commit is contained in:
Dispersia 2021-04-12 23:23:47 -07:00
parent 0722d5e3ec
commit 983aa1b366
10 changed files with 57 additions and 48 deletions

View file

@ -134,11 +134,14 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::image::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/image.wgsl"))),
flags: wgpu::ShaderFlags::all()
});
let shader =
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::image::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/image.wgsl"),
)),
flags: wgpu::ShaderFlags::all(),
});
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
@ -422,16 +425,14 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::image render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
color_attachments: &[wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
],
}],
depth_stencil_attachment: None,
});

View file

@ -119,5 +119,5 @@ fn fs_main(
input.border_radius + 0.5,
dist);
return vec4<f32>(radius_alpha, radius_alpha, radius_alpha, radius_alpha);
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
}

View file

@ -74,11 +74,14 @@ impl Blit {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::triangle::blit_shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("../shader/blit.wgsl"))),
flags: wgpu::ShaderFlags::all()
});
let shader =
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::triangle::blit_shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/blit.wgsl"),
)),
flags: wgpu::ShaderFlags::all(),
});
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
@ -176,16 +179,14 @@ impl Blit {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle::msaa render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
color_attachments: &[wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
],
}],
depth_stencil_attachment: None,
});