Rename MouseCursor to mouse::Interaction

This commit is contained in:
Héctor Ramón Jiménez 2020-04-30 08:16:38 +02:00
parent d4c4198f72
commit 98bc8cf2a7
35 changed files with 170 additions and 171 deletions

View file

@ -8,7 +8,7 @@ use iced_wgpu::{
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
};
use iced_winit::{
futures, winit, Cache, Clipboard, MouseCursor, Size, UserInterface,
futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
};
use winit::{
@ -63,7 +63,7 @@ pub fn main() {
let mut events = Vec::new();
let mut cache = Some(Cache::default());
let mut renderer = Renderer::new(&mut device, Settings::default());
let mut output = (Primitive::None, MouseCursor::default());
let mut output = (Primitive::None, mouse::Interaction::default());
let clipboard = Clipboard::new(&window);
// Initialize scene and GUI controls
@ -189,7 +189,7 @@ pub fn main() {
scene.draw(&mut encoder, &frame.view);
// And then iced on top
let mouse_cursor = renderer.draw(
let mouse_interaction = renderer.draw(
&mut device,
&mut encoder,
Target {
@ -205,9 +205,11 @@ pub fn main() {
queue.submit(&[encoder.finish()]);
// And update the mouse cursor
window.set_cursor_icon(iced_winit::conversion::mouse_cursor(
mouse_cursor,
));
window.set_cursor_icon(
iced_winit::conversion::mouse_interaction(
mouse_interaction,
),
);
}
_ => {}
}