Rename buffers module to buffer
... and move `StaticBuffer` to nested `static` module
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7e22e2d452
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7 changed files with 66 additions and 66 deletions
199
wgpu/src/buffer/dynamic.rs
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199
wgpu/src/buffer/dynamic.rs
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//! Utilities for uniform buffer operations.
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use encase::private::WriteInto;
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use encase::ShaderType;
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use std::marker::PhantomData;
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/// A dynamic buffer is any type of buffer which does not have a static offset.
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pub(crate) struct Buffer<T: ShaderType> {
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offsets: Vec<wgpu::DynamicOffset>,
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cpu: Internal,
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gpu: wgpu::Buffer,
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label: &'static str,
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size: u64,
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_data: PhantomData<T>,
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}
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impl<T: ShaderType + WriteInto> Buffer<T> {
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/// Creates a new dynamic uniform buffer.
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pub fn uniform(device: &wgpu::Device, label: &'static str) -> Self {
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Buffer::new(
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device,
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Internal::Uniform(encase::DynamicUniformBuffer::new(Vec::new())),
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label,
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wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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)
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}
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/// Creates a new dynamic storage buffer.
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pub fn storage(device: &wgpu::Device, label: &'static str) -> Self {
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Buffer::new(
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device,
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Internal::Storage(encase::DynamicStorageBuffer::new(Vec::new())),
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label,
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wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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)
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}
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fn new(
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device: &wgpu::Device,
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dynamic_buffer_type: Internal,
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label: &'static str,
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usage: wgpu::BufferUsages,
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) -> Self {
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let initial_size = u64::from(T::min_size());
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Self {
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offsets: Vec::new(),
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cpu: dynamic_buffer_type,
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gpu: Buffer::<T>::create_gpu_buffer(
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device,
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label,
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usage,
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initial_size,
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),
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label,
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size: initial_size,
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_data: Default::default(),
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}
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}
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fn create_gpu_buffer(
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device: &wgpu::Device,
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label: &'static str,
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usage: wgpu::BufferUsages,
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size: u64,
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) -> wgpu::Buffer {
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device.create_buffer(&wgpu::BufferDescriptor {
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label: Some(label),
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size,
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usage,
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mapped_at_creation: false,
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})
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}
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/// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value
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/// in the buffer for future use.
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pub fn push(&mut self, value: &T) {
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//this write operation on the cpu buffer will adjust for uniform alignment requirements
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let offset = self.cpu.write(value);
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self.offsets.push(offset as u32);
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}
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/// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
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/// less than the newly computed size from the CPU buffer.
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///
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/// If the gpu buffer is resized, its bind group will need to be recreated!
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pub fn resize(&mut self, device: &wgpu::Device) -> bool {
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let new_size = self.cpu.get_ref().len() as u64;
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if self.size < new_size {
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let usages = match self.cpu {
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Internal::Uniform(_) => {
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wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST
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}
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Internal::Storage(_) => {
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wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST
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}
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};
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self.gpu = Buffer::<T>::create_gpu_buffer(
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device, self.label, usages, new_size,
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);
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self.size = new_size;
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true
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} else {
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false
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}
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}
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/// Write the contents of this dynamic buffer to the GPU via staging belt command.
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pub fn write(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let size = self.cpu.get_ref().len();
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if let Some(buffer_size) = wgpu::BufferSize::new(size as u64) {
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let mut buffer = staging_belt.write_buffer(
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encoder,
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&self.gpu,
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0,
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buffer_size,
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device,
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);
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buffer.copy_from_slice(self.cpu.get_ref());
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}
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}
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// Gets the aligned offset at the given index from the CPU buffer.
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pub fn offset_at_index(&self, index: usize) -> wgpu::DynamicOffset {
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let offset = self
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.offsets
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.get(index)
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.copied()
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.expect("Index not found in offsets.");
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offset
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}
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/// Returns a reference to the GPU buffer.
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pub fn raw(&self) -> &wgpu::Buffer {
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&self.gpu
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}
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/// Reset the buffer.
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pub fn clear(&mut self) {
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self.offsets.clear();
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self.cpu.clear();
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}
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}
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// Currently supported dynamic buffers.
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enum Internal {
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Uniform(encase::DynamicUniformBuffer<Vec<u8>>),
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Storage(encase::DynamicStorageBuffer<Vec<u8>>),
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}
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impl Internal {
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/// Writes the current value to its CPU buffer with proper alignment.
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pub(super) fn write<T: ShaderType + WriteInto>(
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&mut self,
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value: &T,
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) -> wgpu::DynamicOffset {
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match self {
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Internal::Uniform(buf) => buf
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.write(value)
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.expect("Error when writing to dynamic uniform buffer.")
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as u32,
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Internal::Storage(buf) => buf
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.write(value)
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.expect("Error when writing to dynamic storage buffer.")
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as u32,
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}
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}
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/// Returns bytearray of aligned CPU buffer.
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pub(super) fn get_ref(&self) -> &Vec<u8> {
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match self {
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Internal::Uniform(buf) => buf.as_ref(),
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Internal::Storage(buf) => buf.as_ref(),
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}
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}
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/// Resets the CPU buffer.
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pub(super) fn clear(&mut self) {
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match self {
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Internal::Uniform(buf) => {
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buf.as_mut().clear();
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buf.set_offset(0);
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}
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Internal::Storage(buf) => {
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buf.as_mut().clear();
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buf.set_offset(0);
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}
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}
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}
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}
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117
wgpu/src/buffer/static.rs
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117
wgpu/src/buffer/static.rs
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@ -0,0 +1,117 @@
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use bytemuck::{Pod, Zeroable};
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use std::marker::PhantomData;
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use std::mem;
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//128 triangles/indices
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const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
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/// A generic buffer struct useful for items which have no alignment requirements
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/// (e.g. Vertex, Index buffers) & no dynamic offsets.
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#[derive(Debug)]
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pub(crate) struct Buffer<T> {
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//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
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offsets: Vec<wgpu::BufferAddress>,
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label: &'static str,
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usages: wgpu::BufferUsages,
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gpu: wgpu::Buffer,
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size: wgpu::BufferAddress,
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_data: PhantomData<T>,
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}
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impl<T: Pod + Zeroable> Buffer<T> {
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/// Initialize a new static buffer.
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pub fn new(
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device: &wgpu::Device,
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label: &'static str,
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usages: wgpu::BufferUsages,
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) -> Self {
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let size = (mem::size_of::<T>() as u64) * DEFAULT_STATIC_BUFFER_COUNT;
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Self {
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offsets: Vec::new(),
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label,
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usages,
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gpu: Self::gpu_buffer(device, label, size, usages),
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size,
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_data: PhantomData,
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}
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}
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fn gpu_buffer(
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device: &wgpu::Device,
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label: &'static str,
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size: wgpu::BufferAddress,
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usage: wgpu::BufferUsages,
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) -> wgpu::Buffer {
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device.create_buffer(&wgpu::BufferDescriptor {
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label: Some(label),
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size,
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usage,
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mapped_at_creation: false,
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})
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}
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/// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data
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/// changes & a redraw is requested.
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pub fn resize(&mut self, device: &wgpu::Device, new_count: usize) -> bool {
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let size = (mem::size_of::<T>() * new_count) as u64;
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if self.size < size {
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self.offsets.clear();
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self.size = size;
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self.gpu = Self::gpu_buffer(device, self.label, size, self.usages);
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true
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} else {
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false
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}
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}
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/// Writes the current vertex data to the gpu buffer with a memcpy & stores its offset.
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///
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/// Returns the size of the written bytes.
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pub fn write(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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offset: u64,
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content: &[T],
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) -> u64 {
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let bytes = bytemuck::cast_slice(content);
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let bytes_size = bytes.len() as u64;
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if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size) {
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let mut buffer = staging_belt.write_buffer(
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encoder,
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&self.gpu,
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offset,
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buffer_size,
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device,
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);
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buffer.copy_from_slice(bytes);
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self.offsets.push(offset);
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}
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bytes_size
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}
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fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
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self.offsets
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.get(index)
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.expect("Offset at index does not exist.")
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}
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/// Returns the slice calculated from the offset stored at the given index.
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/// e.g. to calculate the slice for the 2nd mesh in the layer, this would be the offset at index
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/// 1 that we stored earlier when writing.
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pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> {
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self.gpu.slice(self.offset_at(index)..)
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}
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/// Clears any temporary data from the buffer.
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pub fn clear(&mut self) {
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self.offsets.clear()
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}
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}
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