Upgrade wgpu
This commit is contained in:
parent
4b8ba8309f
commit
9a2c78c405
28 changed files with 386 additions and 353 deletions
|
|
@ -134,28 +134,26 @@ impl Pipeline {
|
|||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||
"shader/image.vert.spv"
|
||||
));
|
||||
|
||||
let fs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||
"shader/image.frag.spv"
|
||||
));
|
||||
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::image::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/image.wgsl"))),
|
||||
flags: wgpu::ShaderFlags::all()
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::image pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
}],
|
||||
},
|
||||
|
|
@ -165,27 +163,27 @@ impl Pipeline {
|
|||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 4 * 4,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 4,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 4 * 6,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 5,
|
||||
format: wgpu::VertexFormat::Uint,
|
||||
format: wgpu::VertexFormat::Uint32,
|
||||
offset: 4 * 8,
|
||||
},
|
||||
],
|
||||
|
|
@ -193,27 +191,28 @@ impl Pipeline {
|
|||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
color_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
|
|
@ -424,8 +423,8 @@ impl Pipeline {
|
|||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::image render pass"),
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue