Upgrade wgpu

This commit is contained in:
Dispersia 2021-04-11 18:55:57 -07:00
parent 4b8ba8309f
commit 9a2c78c405
28 changed files with 386 additions and 353 deletions

43
wgpu/src/shader/blit.wgsl Normal file
View file

@ -0,0 +1,43 @@
var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(-1.0, 1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>(1.0, -1.0),
vec2<f32>(-1.0, 1.0),
vec2<f32>(1.0, 1.0),
vec2<f32>(1.0, -1.0)
);
var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(0.0, 0.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 1.0),
vec2<f32>(0.0, 0.0),
vec2<f32>(1.0, 0.0),
vec2<f32>(1.0, 1.0)
);
[[group(0), binding(0)]] var u_sampler: sampler;
[[group(1), binding(0)]] var u_texture: texture_2d<f32>;
struct VertexInput {
[[builtin(vertex_index)]] vertex_index: u32;
};
struct VertexOutput {
[[builtin(position)]] position: vec4<f32>;
[[location(0)]] uv: vec2<f32>;
};
[[stage(vertex)]]
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.uv = uvs[input.vertex_index];
out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0);
return out;
}
[[stage(fragment)]]
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
return textureSample(u_texture, u_sampler, input.uv);
}