Upgrade wgpu
This commit is contained in:
parent
4b8ba8309f
commit
9a2c78c405
28 changed files with 386 additions and 353 deletions
45
wgpu/src/shader/image.wgsl
Normal file
45
wgpu/src/shader/image.wgsl
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
[[block]]
|
||||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
[[group(0), binding(1)]] var u_sampler: sampler;
|
||||
[[group(0), binding(2)]] var u_texture: texture2d<f32>;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] v_pos: vec2<f32>;
|
||||
[[location(1)]] pos: vec2<f32>;
|
||||
[[location(2)]] scale: vec2<f32>;
|
||||
[[location(3)]] atlas_pos: vec2<f32>;
|
||||
[[location(4)]] atlas_scale: vec2<f32>;
|
||||
[[location(5)]] layer: u32;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] uv: vec3<f32>;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
out.uv = vec3<f32>(input.v_pos * input.atlas_scale + input.atlas_pos, input.layer);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(input.pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
return textureSample(u_texture, u_sampler, input.uv);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue