Introduce first-class svg module in iced_native
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parent
c4186a71b7
commit
9a3c81f336
11 changed files with 106 additions and 98 deletions
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@ -246,7 +246,7 @@ impl backend::Image for Backend {
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impl backend::Svg for Backend {
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fn viewport_dimensions(
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&self,
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_handle: &iced_native::widget::svg::Handle,
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_handle: &iced_native::svg::Handle,
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) -> (u32, u32) {
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(50, 50)
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}
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@ -1,7 +1,7 @@
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//! Write a graphics backend.
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use iced_native::image;
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use iced_native::svg;
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use iced_native::text;
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use iced_native::widget::svg;
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use iced_native::{Font, Point, Size};
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/// The graphics backend of a [`Renderer`].
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@ -1,5 +1,5 @@
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use iced_native::image;
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use iced_native::widget::svg;
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use iced_native::svg;
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use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::alignment;
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@ -1,9 +1,10 @@
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//! Display vector graphics in your application.
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use crate::backend::{self, Backend};
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use crate::{Primitive, Rectangle, Renderer};
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use iced_native::widget::svg;
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use iced_native::svg;
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pub use iced_native::widget::svg::{Handle, Svg};
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pub use iced_native::widget::svg::Svg;
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pub use svg::Handle;
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impl<B> svg::Renderer for Renderer<B>
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where
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@ -44,6 +44,7 @@ pub mod overlay;
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pub mod program;
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pub mod renderer;
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pub mod subscription;
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pub mod svg;
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pub mod text;
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pub mod touch;
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pub mod widget;
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90
native/src/svg.rs
Normal file
90
native/src/svg.rs
Normal file
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@ -0,0 +1,90 @@
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use crate::{Hasher, Rectangle};
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use std::hash::{Hash, Hasher as _};
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use std::path::PathBuf;
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use std::sync::Arc;
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/// An [`Svg`] handle.
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#[derive(Debug, Clone)]
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pub struct Handle {
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id: u64,
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data: Arc<Data>,
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}
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impl Handle {
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/// Creates an SVG [`Handle`] pointing to the vector image of the given
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/// path.
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pub fn from_path(path: impl Into<PathBuf>) -> Handle {
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Self::from_data(Data::Path(path.into()))
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}
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/// Creates an SVG [`Handle`] from raw bytes containing either an SVG string
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/// or gzip compressed data.
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///
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/// This is useful if you already have your SVG data in-memory, maybe
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/// because you downloaded or generated it procedurally.
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pub fn from_memory(bytes: impl Into<Vec<u8>>) -> Handle {
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Self::from_data(Data::Bytes(bytes.into()))
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}
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fn from_data(data: Data) -> Handle {
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let mut hasher = Hasher::default();
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data.hash(&mut hasher);
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Handle {
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id: hasher.finish(),
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data: Arc::new(data),
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}
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}
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/// Returns the unique identifier of the [`Handle`].
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pub fn id(&self) -> u64 {
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self.id
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}
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/// Returns a reference to the SVG [`Data`].
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pub fn data(&self) -> &Data {
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&self.data
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}
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}
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impl Hash for Handle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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/// The data of an [`Svg`].
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#[derive(Clone, Hash)]
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pub enum Data {
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/// File data
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Path(PathBuf),
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/// In-memory data
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///
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/// Can contain an SVG string or a gzip compressed data.
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Bytes(Vec<u8>),
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}
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impl std::fmt::Debug for Data {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Data::Path(path) => write!(f, "Path({:?})", path),
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Data::Bytes(_) => write!(f, "Bytes(...)"),
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}
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}
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}
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/// The renderer of an [`Svg`].
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///
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/// Your [renderer] will need to implement this trait before being able to use
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/// an [`Svg`] in your user interface.
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///
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/// [renderer]: crate::renderer
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pub trait Renderer: crate::Renderer {
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/// Returns the default dimensions of an [`Svg`] for the given [`Handle`].
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fn dimensions(&self, handle: &Handle) -> (u32, u32);
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// Draws an [`Svg`].
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fn draw(&mut self, handle: Handle, bounds: Rectangle);
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}
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@ -1,11 +1,11 @@
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//! Display vector graphics in your application.
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use crate::layout;
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use crate::renderer;
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use crate::svg::{self, Handle};
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use crate::{Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget};
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use std::hash::{Hash, Hasher as _};
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use std::hash::Hash;
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use std::path::PathBuf;
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use std::sync::Arc;
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/// A vector graphics image.
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///
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@ -51,7 +51,7 @@ impl Svg {
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impl<Message, Renderer> Widget<Message, Renderer> for Svg
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where
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Renderer: self::Renderer,
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Renderer: svg::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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@ -106,94 +106,9 @@ where
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}
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}
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/// An [`Svg`] handle.
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#[derive(Debug, Clone)]
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pub struct Handle {
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id: u64,
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data: Arc<Data>,
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}
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impl Handle {
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/// Creates an SVG [`Handle`] pointing to the vector image of the given
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/// path.
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pub fn from_path(path: impl Into<PathBuf>) -> Handle {
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Self::from_data(Data::Path(path.into()))
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}
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/// Creates an SVG [`Handle`] from raw bytes containing either an SVG string
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/// or gzip compressed data.
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///
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/// This is useful if you already have your SVG data in-memory, maybe
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/// because you downloaded or generated it procedurally.
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pub fn from_memory(bytes: impl Into<Vec<u8>>) -> Handle {
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Self::from_data(Data::Bytes(bytes.into()))
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}
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fn from_data(data: Data) -> Handle {
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let mut hasher = Hasher::default();
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data.hash(&mut hasher);
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Handle {
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id: hasher.finish(),
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data: Arc::new(data),
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}
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}
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/// Returns the unique identifier of the [`Handle`].
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pub fn id(&self) -> u64 {
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self.id
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}
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/// Returns a reference to the SVG [`Data`].
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pub fn data(&self) -> &Data {
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&self.data
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}
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}
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impl Hash for Handle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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/// The data of an [`Svg`].
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#[derive(Clone, Hash)]
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pub enum Data {
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/// File data
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Path(PathBuf),
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/// In-memory data
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///
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/// Can contain an SVG string or a gzip compressed data.
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Bytes(Vec<u8>),
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}
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impl std::fmt::Debug for Data {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Data::Path(path) => write!(f, "Path({:?})", path),
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Data::Bytes(_) => write!(f, "Bytes(...)"),
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}
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}
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}
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/// The renderer of an [`Svg`].
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///
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/// Your [renderer] will need to implement this trait before being able to use
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/// an [`Svg`] in your user interface.
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///
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/// [renderer]: crate::renderer
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pub trait Renderer: crate::Renderer {
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/// Returns the default dimensions of an [`Svg`] for the given [`Handle`].
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fn dimensions(&self, handle: &Handle) -> (u32, u32);
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// Draws an [`Svg`].
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fn draw(&mut self, handle: Handle, bounds: Rectangle);
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}
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impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Renderer: svg::Renderer,
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{
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fn from(icon: Svg) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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@ -46,7 +46,8 @@ mod platform {
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#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
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pub mod svg {
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//! Display vector graphics in your user interface.
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pub use crate::runtime::widget::svg::{Handle, Svg};
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pub use crate::runtime::svg::Handle;
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pub use crate::runtime::widget::svg::Svg;
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}
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#[doc(no_inline)]
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@ -311,7 +311,7 @@ impl backend::Image for Backend {
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impl backend::Svg for Backend {
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fn viewport_dimensions(
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&self,
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handle: &iced_native::widget::svg::Handle,
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handle: &iced_native::svg::Handle,
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) -> (u32, u32) {
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self.image_pipeline.viewport_dimensions(handle)
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}
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@ -20,7 +20,7 @@ use bytemuck::{Pod, Zeroable};
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use iced_native::image;
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#[cfg(feature = "svg")]
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use iced_native::widget::svg;
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use iced_native::svg;
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#[derive(Debug)]
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pub struct Pipeline {
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@ -1,6 +1,6 @@
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use crate::image::atlas::{self, Atlas};
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use iced_native::widget::svg;
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use iced_native::svg;
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use std::collections::{HashMap, HashSet};
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use std::fs;
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