Add border_width and border_color to Quad
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649d72e7de
commit
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17 changed files with 180 additions and 128 deletions
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@ -29,8 +29,10 @@ impl slider::Renderer for Renderer {
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width: bounds.width,
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height: 2.0,
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},
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background: Color::from_rgb(0.6, 0.6, 0.6).into(),
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background: Background::Color([0.6, 0.6, 0.6, 0.5].into()),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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Primitive::Quad {
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bounds: Rectangle {
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@ -41,6 +43,8 @@ impl slider::Renderer for Renderer {
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},
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background: Background::Color(Color::WHITE),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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);
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@ -49,41 +53,31 @@ impl slider::Renderer for Renderer {
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let handle_offset = (bounds.width - HANDLE_WIDTH)
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* ((value - range_start) / (range_end - range_start).max(1.0));
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let (handle_border, handle) = (
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + handle_offset.round() - 1.0,
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y: rail_y - HANDLE_HEIGHT / 2.0 - 1.0,
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width: HANDLE_WIDTH + 2.0,
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height: HANDLE_HEIGHT + 2.0,
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},
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background: Color::from_rgb(0.6, 0.6, 0.6).into(),
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border_radius: 5,
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let handle = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + handle_offset.round(),
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y: rail_y - HANDLE_HEIGHT / 2.0,
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width: HANDLE_WIDTH,
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height: HANDLE_HEIGHT,
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},
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + handle_offset.round(),
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y: rail_y - HANDLE_HEIGHT / 2.0,
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width: HANDLE_WIDTH,
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height: HANDLE_HEIGHT,
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},
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background: Background::Color(
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if is_dragging {
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[0.85, 0.85, 0.85]
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} else if is_mouse_over {
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[0.90, 0.90, 0.90]
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} else {
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[0.95, 0.95, 0.95]
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}
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.into(),
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),
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border_radius: 4,
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},
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);
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background: Background::Color(
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if is_dragging {
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[0.85, 0.85, 0.85]
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} else if is_mouse_over {
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[0.90, 0.90, 0.90]
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} else {
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[0.95, 0.95, 0.95]
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}
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.into(),
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),
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border_radius: 4,
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border_width: 1,
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border_color: Color::from_rgb(0.6, 0.6, 0.6),
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};
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(
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Primitive::Group {
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primitives: vec![rail_top, rail_bottom, handle_border, handle],
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primitives: vec![rail_top, rail_bottom, handle],
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},
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if is_dragging {
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MouseCursor::Grabbing
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