Add border_width and border_color to Quad

This commit is contained in:
Héctor Ramón Jiménez 2019-12-31 21:35:42 +01:00
parent 649d72e7de
commit 9ab7c47dc7
17 changed files with 180 additions and 128 deletions

View file

@ -223,6 +223,8 @@ impl Renderer {
bounds,
background,
border_radius,
border_width,
border_color,
} => {
// TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad {
@ -235,6 +237,8 @@ impl Renderer {
Background::Color(color) => color.into_linear(),
},
border_radius: *border_radius as f32,
border_width: *border_width as f32,
border_color: border_color.into_linear(),
});
}
Primitive::Image { handle, bounds } => {
@ -470,11 +474,12 @@ fn explain_layout(
color: Color,
primitives: &mut Vec<Primitive>,
) {
// TODO: Draw borders instead
primitives.push(Primitive::Quad {
bounds: layout.bounds(),
background: Background::Color([0.0, 0.0, 0.0, 0.05].into()),
background: Background::Color(Color::TRANSPARENT),
border_radius: 0,
border_width: 1,
border_color: [0.6, 0.6, 0.6, 0.5].into(),
});
for child in layout.children() {