Add border_width and border_color to Quad
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commit
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17 changed files with 180 additions and 128 deletions
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@ -4,7 +4,9 @@ layout(location = 0) in vec2 v_Pos;
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layout(location = 1) in vec2 i_Pos;
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layout(location = 2) in vec2 i_Scale;
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layout(location = 3) in vec4 i_Color;
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layout(location = 4) in float i_BorderRadius;
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layout(location = 4) in vec4 i_BorderColor;
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layout(location = 5) in float i_BorderRadius;
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layout(location = 6) in float i_BorderWidth;
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layout (set = 0, binding = 0) uniform Globals {
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mat4 u_Transform;
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@ -12,9 +14,11 @@ layout (set = 0, binding = 0) uniform Globals {
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};
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layout(location = 0) out vec4 o_Color;
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layout(location = 1) out vec2 o_Pos;
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layout(location = 2) out vec2 o_Scale;
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layout(location = 3) out float o_BorderRadius;
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layout(location = 1) out vec4 o_BorderColor;
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layout(location = 2) out vec2 o_Pos;
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layout(location = 3) out vec2 o_Scale;
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layout(location = 4) out float o_BorderRadius;
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layout(location = 5) out float o_BorderWidth;
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void main() {
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vec2 p_Pos = i_Pos * u_Scale;
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@ -28,9 +32,11 @@ void main() {
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);
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o_Color = i_Color;
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o_BorderColor = i_BorderColor;
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o_Pos = p_Pos;
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o_Scale = p_Scale;
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o_BorderRadius = i_BorderRadius * u_Scale;
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o_BorderWidth = i_BorderWidth * u_Scale;
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gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
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}
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