Write documentation for new canvas module
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17 changed files with 434 additions and 196 deletions
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@ -5,12 +5,14 @@ use crate::{
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triangle,
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};
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/// The frame of a [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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#[derive(Debug)]
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pub struct Frame {
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width: f32,
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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transforms: Transforms,
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}
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@ -27,6 +29,12 @@ struct Transform {
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}
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impl Frame {
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/// Creates a new empty [`Frame`] with the given dimensions.
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///
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/// The default coordinate system of a [`Frame`] has its origin at the
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/// top-left corner of its bounds.
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///
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/// [`Frame`]: struct.Frame.html
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pub fn new(width: f32, height: f32) -> Frame {
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Frame {
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width,
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@ -42,26 +50,43 @@ impl Frame {
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}
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}
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/// Returns the width of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn width(&self) -> f32 {
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self.width
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}
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/// Returns the width of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn height(&self) -> f32 {
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self.height
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}
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/// Returns the dimensions of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn size(&self) -> Size {
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Size::new(self.width, self.height)
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}
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/// Returns the coordinate of the center of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn center(&self) -> Point {
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Point::new(self.width / 2.0, self.height / 2.0)
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}
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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///
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/// [`Path`]: path/struct.Path.html
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/// [`Frame`]: struct.Frame.html
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pub fn fill(&mut self, path: &Path, fill: Fill) {
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use lyon::tessellation::{
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BuffersBuilder, FillOptions, FillTessellator,
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@ -95,6 +120,11 @@ impl Frame {
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let _ = result.expect("Tessellate path");
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}
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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/// provided style.
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///
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/// [`Path`]: path/struct.Path.html
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/// [`Frame`]: struct.Frame.html
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pub fn stroke(&mut self, path: &Path, stroke: Stroke) {
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use lyon::tessellation::{
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BuffersBuilder, StrokeOptions, StrokeTessellator,
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@ -124,6 +154,13 @@ impl Frame {
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let _ = result.expect("Stroke path");
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
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///
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/// This method is useful to compose transforms and perform drawing
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/// operations in different coordinate systems.
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
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self.transforms.previous.push(self.transforms.current);
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@ -133,6 +170,9 @@ impl Frame {
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self.transforms.current = self.transforms.previous.pop().unwrap();
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}
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/// Applies a translation to the current transform of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn translate(&mut self, translation: Vector) {
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self.transforms.current.raw = self
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@ -146,6 +186,9 @@ impl Frame {
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self.transforms.current.is_identity = false;
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}
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/// Applies a rotation to the current transform of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn rotate(&mut self, angle: f32) {
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self.transforms.current.raw = self
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@ -156,6 +199,9 @@ impl Frame {
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self.transforms.current.is_identity = false;
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}
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/// Applies a scaling to the current transform of the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn scale(&mut self, scale: f32) {
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self.transforms.current.raw =
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@ -163,6 +209,9 @@ impl Frame {
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self.transforms.current.is_identity = false;
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}
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/// Produces the geometry that has been drawn on the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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pub fn into_mesh(self) -> triangle::Mesh2D {
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triangle::Mesh2D {
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vertices: self.buffers.vertices,
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