Added support for gradients to respect current frame transform.

This commit is contained in:
shan 2022-10-06 16:57:38 -07:00
parent f4878a1a66
commit 9c7bf417ac
7 changed files with 93 additions and 56 deletions

View file

@ -9,12 +9,12 @@ pub mod path;
mod cache;
mod cursor;
mod frame;
mod geometry;
mod program;
mod text;
pub mod fill;
pub mod stroke;
pub(crate) mod frame;
pub use cache::Cache;
pub use cursor::Cursor;

View file

@ -3,6 +3,7 @@
use crate::gradient::Gradient;
use crate::layer::mesh;
use iced_native::Color;
use crate::widget::canvas::frame::Transform;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@ -50,11 +51,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
impl<'a> Into<mesh::Style> for Style<'a> {
fn into(self) -> mesh::Style {
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(color),
Style::Gradient(gradient) => gradient.clone().into(),
Style::Solid(color) => {
mesh::Style::Solid(*color)
},
Style::Gradient(gradient) => {
mesh::Style::Gradient((*gradient).clone().transform(transform))
}
}
}
}

View file

@ -1,3 +1,4 @@
use lyon::geom::euclid::Vector2D;
use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
@ -30,11 +31,22 @@ struct Transforms {
}
#[derive(Debug, Clone, Copy)]
struct Transform {
pub(crate) struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
impl Transform {
/// Transforms the given [Point] by the transformation matrix.
pub(crate) fn apply_to(&self, mut point: Point) -> Point {
let transformed =
self.raw.transform_vector(Vector2D::new(point.x, point.y));
point.x = transformed.x + self.raw.m31;
point.y = transformed.y + self.raw.m32;
point
}
}
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
@ -111,7 +123,8 @@ impl Frame {
}
.expect("Tessellate path.");
self.buffers.push((buf, style.into()))
self.buffers
.push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@ -150,7 +163,8 @@ impl Frame {
)
.expect("Fill rectangle");
self.buffers.push((buf, style.into()))
self.buffers
.push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@ -192,7 +206,8 @@ impl Frame {
}
.expect("Stroke path");
self.buffers.push((buf, stroke.style.into()))
self.buffers
.push((buf, stroke.style.as_mesh_style(&self.transforms.current)))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@ -307,7 +322,7 @@ impl Frame {
self.transforms.current.is_identity = false;
}
/// Applies a rotation to the current transform of the [`Frame`].
/// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@ -354,10 +369,7 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> Vertex2D {
fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
let position = vertex.position();
Vertex2D {
@ -377,4 +389,4 @@ impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
position: [position.x, position.y],
}
}
}
}

View file

@ -3,6 +3,7 @@
use iced_native::Color;
use crate::gradient::Gradient;
use crate::layer::mesh;
use crate::widget::canvas::frame::Transform;
/// The style of a stroke.
#[derive(Debug, Clone)]
@ -68,11 +69,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
impl <'a> Into<mesh::Style> for Style<'a> {
fn into(self) -> mesh::Style {
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(color),
Style::Gradient(gradient) => gradient.clone().into()
Style::Solid(color) => {
mesh::Style::Solid(*color)
},
Style::Gradient(gradient) => {
mesh::Style::Gradient((*gradient).clone().transform(transform))
}
}
}
}