Added support for gradients to respect current frame transform.

This commit is contained in:
shan 2022-10-06 16:57:38 -07:00
parent f4878a1a66
commit 9c7bf417ac
7 changed files with 93 additions and 56 deletions

View file

@ -1,12 +1,11 @@
use rand::{Rng, thread_rng};
use crate::canvas::{Cursor, Geometry};
use iced::widget::canvas::{Cache, Fill, Frame, Gradient, fill};
use iced::widget::{canvas, Canvas};
use iced::Settings;
use iced::widget::canvas::{
self, fill, Cache, Canvas, Cursor, Fill, Frame, Geometry, Gradient,
};
use iced::{
executor, Application, Color, Command, Element, Length, Point, Rectangle,
Renderer, Size, Theme,
Renderer, Size, Theme, Settings
};
use rand::{thread_rng, Rng};
fn main() -> iced::Result {
ModernArt::run(Settings {
@ -41,7 +40,7 @@ impl Application for ModernArt {
String::from("Modern Art")
}
fn update(&mut self, _message: Self::Message) -> Command<Self::Message> {
fn update(&mut self, _message: Message) -> Command<Message> {
Command::none()
}
@ -94,10 +93,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
let mut i = 0;
while i <= stops {
builder = builder.add_stop(
i as f32 / stops as f32,
random_color()
);
builder = builder.add_stop(i as f32 / stops as f32, random_color());
i += 1;
}
@ -106,7 +102,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
let top_left = Point::new(
thread_rng().gen_range(0.0..bounds.width),
thread_rng().gen_range(0.0..bounds.height)
thread_rng().gen_range(0.0..bounds.height),
);
let size = Size::new(
@ -120,8 +116,8 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
size,
Fill {
style: fill::Style::Solid(random_color()),
.. Default::default()
}
..Default::default()
},
);
} else {
frame.fill_rectangle(
@ -130,10 +126,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
Fill {
style: fill::Style::Gradient(&gradient(
top_left,
Point::new(top_left.x + size.width, top_left.y + size.height)
Point::new(
top_left.x + size.width,
top_left.y + size.height,
),
)),
.. Default::default()
}
..Default::default()
},
);
};

View file

@ -10,14 +10,14 @@ use iced::application;
use iced::executor;
use iced::theme::{self, Theme};
use iced::time;
use iced::widget::canvas;
use iced::widget::canvas::{Cursor, Path, Stroke, stroke};
use iced::widget::canvas::{self, stroke, Cursor, Path, Stroke};
use iced::window;
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
Size, Subscription, Vector,
};
use crate::canvas::{fill, Fill, Gradient};
use std::time::Instant;
pub fn main() -> iced::Result {
@ -178,7 +178,9 @@ impl<Message> canvas::Program<Message> for State {
frame.stroke(
&orbit,
Stroke {
style: stroke::Style::Solid(Color::from_rgba8(0, 153, 255, 0.1)),
style: stroke::Style::Solid(Color::from_rgba8(
0, 153, 255, 0.1,
)),
width: 1.0,
line_dash: canvas::LineDash {
offset: 0,
@ -198,15 +200,23 @@ impl<Message> canvas::Program<Message> for State {
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
let shadow = Path::rectangle(
Point::new(0.0, -Self::EARTH_RADIUS),
Size::new(
Self::EARTH_RADIUS * 4.0,
Self::EARTH_RADIUS * 2.0,
),
);
frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
let earth_fill = Gradient::linear(
Point::new(-Self::EARTH_RADIUS, 0.0),
Point::new(Self::EARTH_RADIUS, 0.0),
)
.add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
.add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
.build()
.unwrap();
frame.fill(
&earth,
Fill {
style: fill::Style::Gradient(&earth_fill),
..Default::default()
},
);
frame.with_save(|frame| {
frame.rotate(rotation * 10.0);
@ -215,14 +225,6 @@ impl<Message> canvas::Program<Message> for State {
let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
frame.fill(&moon, Color::WHITE);
});
frame.fill(
&shadow,
Color {
a: 0.7,
..Color::BLACK
},
);
});
});

View file

@ -1,9 +1,10 @@
//! For creating a Gradient.
mod linear;
use iced_native::Color;
pub use crate::gradient::linear::Linear;
use crate::widget::canvas::frame::Transform;
use crate::Point;
use iced_native::Color;
#[derive(Debug, Clone, PartialEq)]
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
@ -28,4 +29,15 @@ impl Gradient {
pub fn linear(start: Point, end: Point) -> linear::Builder {
linear::Builder::new(start, end)
}
/// Modifies the start & end stops of the gradient to have a proper transform value.
pub(crate) fn transform(mut self, transform: &Transform) -> Self {
match &mut self {
Gradient::Linear(linear) => {
linear.start = transform.apply_to(linear.start);
linear.end = transform.apply_to(linear.end);
}
}
self
}
}

View file

@ -9,12 +9,12 @@ pub mod path;
mod cache;
mod cursor;
mod frame;
mod geometry;
mod program;
mod text;
pub mod fill;
pub mod stroke;
pub(crate) mod frame;
pub use cache::Cache;
pub use cursor::Cursor;

View file

@ -3,6 +3,7 @@
use crate::gradient::Gradient;
use crate::layer::mesh;
use iced_native::Color;
use crate::widget::canvas::frame::Transform;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@ -50,11 +51,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
impl<'a> Into<mesh::Style> for Style<'a> {
fn into(self) -> mesh::Style {
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(color),
Style::Gradient(gradient) => gradient.clone().into(),
Style::Solid(color) => {
mesh::Style::Solid(*color)
},
Style::Gradient(gradient) => {
mesh::Style::Gradient((*gradient).clone().transform(transform))
}
}
}
}

View file

@ -1,3 +1,4 @@
use lyon::geom::euclid::Vector2D;
use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
@ -30,11 +31,22 @@ struct Transforms {
}
#[derive(Debug, Clone, Copy)]
struct Transform {
pub(crate) struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
impl Transform {
/// Transforms the given [Point] by the transformation matrix.
pub(crate) fn apply_to(&self, mut point: Point) -> Point {
let transformed =
self.raw.transform_vector(Vector2D::new(point.x, point.y));
point.x = transformed.x + self.raw.m31;
point.y = transformed.y + self.raw.m32;
point
}
}
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
@ -111,7 +123,8 @@ impl Frame {
}
.expect("Tessellate path.");
self.buffers.push((buf, style.into()))
self.buffers
.push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@ -150,7 +163,8 @@ impl Frame {
)
.expect("Fill rectangle");
self.buffers.push((buf, style.into()))
self.buffers
.push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@ -192,7 +206,8 @@ impl Frame {
}
.expect("Stroke path");
self.buffers.push((buf, stroke.style.into()))
self.buffers
.push((buf, stroke.style.as_mesh_style(&self.transforms.current)))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@ -307,7 +322,7 @@ impl Frame {
self.transforms.current.is_identity = false;
}
/// Applies a rotation to the current transform of the [`Frame`].
/// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@ -354,10 +369,7 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> Vertex2D {
fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
let position = vertex.position();
Vertex2D {

View file

@ -3,6 +3,7 @@
use iced_native::Color;
use crate::gradient::Gradient;
use crate::layer::mesh;
use crate::widget::canvas::frame::Transform;
/// The style of a stroke.
#[derive(Debug, Clone)]
@ -68,11 +69,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
impl <'a> Into<mesh::Style> for Style<'a> {
fn into(self) -> mesh::Style {
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(color),
Style::Gradient(gradient) => gradient.clone().into()
Style::Solid(color) => {
mesh::Style::Solid(*color)
},
Style::Gradient(gradient) => {
mesh::Style::Gradient((*gradient).clone().transform(transform))
}
}
}
}