Fix overlay layering in UserInterface::draw

... by properly implementing the Painter's algorithm.
This commit is contained in:
Héctor Ramón Jiménez 2021-10-28 16:43:16 +07:00
parent 081f2c1e1a
commit 9c7e340b28
No known key found for this signature in database
GPG key ID: 140CC052C94F138E

View file

@ -341,7 +341,7 @@ where
let viewport = Rectangle::with_size(self.bounds);
let overlay = if let Some(mut overlay) =
if let Some(mut overlay) =
self.root.overlay(Layout::new(&self.base.layout))
{
let layer = Self::overlay_layer(
@ -351,32 +351,12 @@ where
renderer,
);
let mouse_interaction = overlay.mouse_interaction(
Layout::new(&layer.layout),
&viewport,
cursor_position,
);
let overlay_bounds = layer.layout.bounds();
renderer.with_layer(overlay_bounds, |renderer| {
overlay.draw(
renderer,
&renderer::Style::default(),
Layout::new(&layer.layout),
cursor_position,
);
});
self.overlay = Some(layer);
Some((overlay_bounds, mouse_interaction))
} else {
None
};
if let Some((overlay_bounds, overlay_interaction)) = overlay {
let base_cursor = if overlay_bounds.contains(cursor_position) {
if let Some(layer) = &self.overlay {
let base_cursor = if layer.layout.bounds().contains(cursor_position)
{
Point::new(-1.0, -1.0)
} else {
cursor_position
@ -389,8 +369,6 @@ where
base_cursor,
&viewport,
);
overlay_interaction
} else {
self.root.widget.draw(
renderer,
@ -399,13 +377,55 @@ where
cursor_position,
&viewport,
);
};
self.root.widget.mouse_interaction(
Layout::new(&self.base.layout),
&viewport,
cursor_position,
)
}
let base_interaction = self.root.widget.mouse_interaction(
Layout::new(&self.base.layout),
&viewport,
cursor_position,
);
let Self {
overlay,
root,
base,
..
} = self;
// TODO: Currently, we need to call Widget::overlay twice to
// implement the painter's algorithm properly.
//
// Once we have a proper persistent widget tree, we should be able to
// avoid this additional call.
overlay
.as_ref()
.and_then(|layer| {
root.overlay(Layout::new(&base.layout)).map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
Layout::new(&layer.layout),
&viewport,
cursor_position,
);
let overlay_bounds = layer.layout.bounds();
renderer.with_layer(viewport, |renderer| {
overlay.draw(
renderer,
&renderer::Style::default(),
Layout::new(&layer.layout),
cursor_position,
);
});
if overlay_bounds.contains(cursor_position) {
overlay_interaction
} else {
base_interaction
}
})
})
.unwrap_or(base_interaction)
}
/// Relayouts and returns a new [`UserInterface`] using the provided