Add is_focused function that produces an Operation to get the focused state of a focusable by ID.

Add `is_focused` function that produces a `Task` to get the focused state of a `text_input` by ID.
This commit is contained in:
Andrew Baldwin 2025-02-17 11:15:36 -08:00
parent f1ed99cb47
commit 9cba92f57f
2 changed files with 50 additions and 0 deletions

View file

@ -257,3 +257,48 @@ pub fn find_focused() -> impl Operation<Id> {
FindFocused { focused: None }
}
/// Produces an [`Operation`] that searches for the focusable widget
/// and stores whether it is focused or not. This ignores widgets that
/// do not have an ID.
pub fn is_focused(target: Id) -> impl Operation<bool> {
struct IsFocused {
target: Id,
is_focused: Option<bool>,
}
impl Operation<bool> for IsFocused {
fn focusable(
&mut self,
id: Option<&Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
if id.is_some_and(|id| *id == self.target) {
self.is_focused = Some(state.is_focused());
}
}
fn container(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<bool>),
) {
operate_on_children(self);
}
fn finish(&self) -> Outcome<bool> {
if let Some(is_focused) = &self.is_focused {
Outcome::Some(*is_focused)
} else {
Outcome::None
}
}
}
IsFocused {
target,
is_focused: None,
}
}

View file

@ -1481,6 +1481,11 @@ impl From<String> for Id {
}
}
/// Produces a [`Task`] that returns whether the [`TextInput`] with the given [`Id`] is focused or not.
pub fn is_focused(id: impl Into<Id>) -> Task<bool> {
task::widget(operation::focusable::is_focused(id.into().into()))
}
/// Produces a [`Task`] that focuses the [`TextInput`] with the given [`Id`].
pub fn focus<T>(id: impl Into<Id>) -> Task<T> {
task::effect(Action::widget(operation::focusable::focus(id.into().0)))