Merge pull request #929 from TimUntersberger/winit-improv
feat: add position to window settings
This commit is contained in:
commit
9cf5f3e1ef
8 changed files with 130 additions and 4 deletions
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@ -10,6 +10,7 @@ use iced::menu::{self, Menu};
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use iced::pick_list::{self, PickList};
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use iced::slider::{self, Slider};
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use iced::time;
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use iced::window;
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use iced::{
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Align, Application, Checkbox, Clipboard, Column, Command, Container,
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Element, Length, Row, Settings, Subscription, Text,
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@ -20,6 +21,10 @@ use std::time::{Duration, Instant};
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pub fn main() -> iced::Result {
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GameOfLife::run(Settings {
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antialiasing: true,
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window: window::Settings {
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position: window::Position::Centered,
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..window::Settings::default()
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},
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..Settings::default()
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})
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}
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@ -1,9 +1,11 @@
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//! Configure the window of your application in native platforms.
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mod mode;
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mod position;
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mod settings;
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pub mod icon;
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pub use icon::Icon;
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pub use mode::Mode;
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pub use position::Position;
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pub use settings::Settings;
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33
src/window/position.rs
Normal file
33
src/window/position.rs
Normal file
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@ -0,0 +1,33 @@
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/// The position of a window in a given screen.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Position {
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/// The platform-specific default position for a new window.
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Default,
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/// The window is completely centered on the screen.
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Centered,
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/// The window is positioned with specific coordinates: `(X, Y)`.
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///
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/// When the decorations of the window are enabled, Windows 10 will add some
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/// invisible padding to the window. This padding gets included in the
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/// position. So if you have decorations enabled and want the window to be
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/// at (0, 0) you would have to set the position to
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/// `(PADDING_X, PADDING_Y)`.
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Specific(i32, i32),
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}
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impl Default for Position {
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fn default() -> Self {
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Self::Default
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl From<Position> for iced_winit::Position {
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fn from(position: Position) -> Self {
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match position {
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Position::Default => Self::Default,
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Position::Centered => Self::Centered,
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Position::Specific(x, y) => Self::Specific(x, y),
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}
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}
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}
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@ -1,4 +1,4 @@
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use crate::window::Icon;
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use crate::window::{Icon, Position};
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/// The window settings of an application.
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#[derive(Debug, Clone)]
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@ -6,6 +6,9 @@ pub struct Settings {
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/// The initial size of the window.
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pub size: (u32, u32),
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/// The initial position of the window.
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pub position: Position,
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/// The minimum size of the window.
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pub min_size: Option<(u32, u32)>,
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@ -32,6 +35,7 @@ impl Default for Settings {
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fn default() -> Settings {
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Settings {
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size: (1024, 768),
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position: Position::default(),
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min_size: None,
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max_size: None,
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resizable: true,
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@ -48,6 +52,7 @@ impl From<Settings> for iced_winit::settings::Window {
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fn from(settings: Settings) -> Self {
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Self {
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size: settings.size,
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position: iced_winit::Position::from(settings.position),
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min_size: settings.min_size,
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max_size: settings.max_size,
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resizable: settings.resizable,
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@ -7,7 +7,7 @@ use crate::menu::{self, Menu};
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use crate::mouse;
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use crate::touch;
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use crate::window;
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use crate::{Event, Mode, Point};
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use crate::{Event, Mode, Point, Position};
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/// Converts a winit window event into an iced event.
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pub fn window_event(
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@ -134,6 +134,49 @@ pub fn window_event(
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}
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}
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/// Converts a [`Position`] to a [`winit`] logical position for a given monitor.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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pub fn position(
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monitor: Option<&winit::monitor::MonitorHandle>,
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(width, height): (u32, u32),
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position: Position,
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) -> Option<winit::dpi::Position> {
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match position {
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Position::Default => None,
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Position::Specific(x, y) => {
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Some(winit::dpi::Position::Logical(winit::dpi::LogicalPosition {
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x: f64::from(x),
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y: f64::from(y),
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}))
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}
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Position::Centered => {
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if let Some(monitor) = monitor {
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let start = monitor.position();
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let resolution: winit::dpi::LogicalSize<f64> =
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monitor.size().to_logical(monitor.scale_factor());
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let centered: winit::dpi::PhysicalPosition<i32> =
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winit::dpi::LogicalPosition {
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x: (resolution.width - f64::from(width)) / 2.0,
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y: (resolution.height - f64::from(height)) / 2.0,
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}
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.to_physical(monitor.scale_factor());
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Some(winit::dpi::Position::Physical(
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winit::dpi::PhysicalPosition {
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x: start.x + centered.x,
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y: start.y + centered.y,
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},
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))
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} else {
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None
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}
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}
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}
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}
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/// Converts a [`Mode`] to a [`winit`] fullscreen mode.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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@ -31,12 +31,14 @@ pub mod settings;
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mod clipboard;
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mod error;
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mod mode;
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mod position;
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mod proxy;
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pub use application::Application;
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pub use clipboard::Clipboard;
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pub use error::Error;
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pub use mode::Mode;
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pub use position::Position;
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pub use proxy::Proxy;
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pub use settings::Settings;
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22
winit/src/position.rs
Normal file
22
winit/src/position.rs
Normal file
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@ -0,0 +1,22 @@
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/// The position of a window in a given screen.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Position {
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/// The platform-specific default position for a new window.
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Default,
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/// The window is completely centered on the screen.
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Centered,
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/// The window is positioned with specific coordinates: `(X, Y)`.
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///
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/// When the decorations of the window are enabled, Windows 10 will add some
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/// invisible padding to the window. This padding gets included in the
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/// position. So if you have decorations enabled and want the window to be
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/// at (0, 0) you would have to set the position to
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/// `(PADDING_X, PADDING_Y)`.
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Specific(i32, i32),
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}
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impl Default for Position {
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fn default() -> Self {
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Self::Default
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}
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}
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@ -9,7 +9,7 @@ mod platform;
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pub use platform::PlatformSpecific;
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use crate::conversion;
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use crate::Mode;
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use crate::{Mode, Position};
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use winit::monitor::MonitorHandle;
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use winit::window::WindowBuilder;
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@ -35,6 +35,9 @@ pub struct Window {
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/// The size of the window.
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pub size: (u32, u32),
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/// The position of the window.
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pub position: Position,
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/// The minimum size of the window.
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pub min_size: Option<(u32, u32)>,
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@ -80,9 +83,16 @@ impl Window {
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.with_transparent(self.transparent)
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.with_window_icon(self.icon)
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.with_always_on_top(self.always_on_top)
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.with_fullscreen(conversion::fullscreen(primary_monitor, mode))
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.with_visible(conversion::visible(mode));
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if let Some(position) = conversion::position(
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primary_monitor.as_ref(),
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self.size,
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self.position,
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) {
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window_builder = window_builder.with_position(position);
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}
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if let Some((width, height)) = self.min_size {
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window_builder = window_builder
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.with_min_inner_size(winit::dpi::LogicalSize { width, height });
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@ -104,6 +114,9 @@ impl Window {
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.with_drag_and_drop(self.platform_specific.drag_and_drop);
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}
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window_builder = window_builder
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.with_fullscreen(conversion::fullscreen(primary_monitor, mode));
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window_builder
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}
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}
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@ -112,6 +125,7 @@ impl Default for Window {
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fn default() -> Window {
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Window {
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size: (1024, 768),
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position: Position::default(),
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min_size: None,
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max_size: None,
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resizable: true,
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