Rename cubes to scene in custom_shader example
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78a06384b1
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2 changed files with 31 additions and 31 deletions
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@ -1,11 +1,11 @@
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mod camera;
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mod cubes;
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mod pipeline;
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mod primitive;
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mod scene;
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use crate::camera::Camera;
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use crate::cubes::Cubes;
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use crate::pipeline::Pipeline;
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use crate::scene::Scene;
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use iced::executor;
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use iced::time::Instant;
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@ -25,14 +25,14 @@ fn main() -> iced::Result {
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struct IcedCubes {
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start: Instant,
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cubes: Cubes,
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scene: Scene,
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}
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impl Default for IcedCubes {
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fn default() -> Self {
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Self {
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start: Instant::now(),
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cubes: Cubes::new(),
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scene: Scene::new(),
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}
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}
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}
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@ -62,20 +62,20 @@ impl Application for IcedCubes {
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fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
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match message {
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Message::CubeAmountChanged(num) => {
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self.cubes.adjust_num_cubes(num);
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Message::CubeAmountChanged(amount) => {
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self.scene.change_amount(amount);
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}
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Message::CubeSizeChanged(size) => {
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self.cubes.size = size;
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self.scene.size = size;
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}
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Message::Tick(time) => {
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self.cubes.update(time - self.start);
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self.scene.update(time - self.start);
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}
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Message::ShowDepthBuffer(show) => {
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self.cubes.show_depth_buffer = show;
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self.scene.show_depth_buffer = show;
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}
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Message::LightColorChanged(color) => {
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self.cubes.light_color = color;
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self.scene.light_color = color;
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}
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}
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@ -87,21 +87,21 @@ impl Application for IcedCubes {
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control(
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"Amount",
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slider(
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1..=cubes::MAX,
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self.cubes.cubes.len() as u32,
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1..=scene::MAX,
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self.scene.cubes.len() as u32,
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Message::CubeAmountChanged
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)
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.width(100)
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),
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control(
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"Size",
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slider(0.1..=0.25, self.cubes.size, Message::CubeSizeChanged)
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slider(0.1..=0.25, self.scene.size, Message::CubeSizeChanged)
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.step(0.01)
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.width(100),
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),
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checkbox(
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"Show Depth Buffer",
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self.cubes.show_depth_buffer,
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self.scene.show_depth_buffer,
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Message::ShowDepthBuffer
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),
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]
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@ -110,10 +110,10 @@ impl Application for IcedCubes {
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let bottom_controls = row![
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control(
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"R",
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slider(0.0..=1.0, self.cubes.light_color.r, move |r| {
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slider(0.0..=1.0, self.scene.light_color.r, move |r| {
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Message::LightColorChanged(Color {
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r,
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..self.cubes.light_color
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..self.scene.light_color
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})
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})
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.step(0.01)
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@ -121,10 +121,10 @@ impl Application for IcedCubes {
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),
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control(
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"G",
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slider(0.0..=1.0, self.cubes.light_color.g, move |g| {
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slider(0.0..=1.0, self.scene.light_color.g, move |g| {
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Message::LightColorChanged(Color {
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g,
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..self.cubes.light_color
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..self.scene.light_color
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})
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})
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.step(0.01)
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@ -132,10 +132,10 @@ impl Application for IcedCubes {
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),
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control(
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"B",
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slider(0.0..=1.0, self.cubes.light_color.b, move |b| {
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slider(0.0..=1.0, self.scene.light_color.b, move |b| {
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Message::LightColorChanged(Color {
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b,
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..self.cubes.light_color
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..self.scene.light_color
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})
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})
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.step(0.01)
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@ -149,7 +149,7 @@ impl Application for IcedCubes {
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.align_items(Alignment::Center);
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let shader =
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shader(&self.cubes).width(Length::Fill).height(Length::Fill);
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shader(&self.scene).width(Length::Fill).height(Length::Fill);
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container(
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column![shader, controls, vertical_space(20),]
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