Remove Fill variant for Alignment
Implementing this generically in our `flex` logic has an exponential cost. Let's explore other options!
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6 changed files with 14 additions and 72 deletions
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@ -11,9 +11,6 @@ pub enum Alignment {
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/// Align at the end of the axis.
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End,
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/// Fill the entire axis.
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Fill,
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}
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impl From<Horizontal> for Alignment {
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@ -127,7 +127,8 @@ mod numeric_input {
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.horizontal_alignment(alignment::Horizontal::Center)
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.vertical_alignment(alignment::Vertical::Center),
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)
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.width(50)
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.width(40)
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.height(40)
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.on_press(on_press)
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};
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@ -145,7 +146,7 @@ mod numeric_input {
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.padding(10),
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button("+", Event::IncrementPressed),
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]
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.align_items(Alignment::Fill)
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.align_items(Alignment::Center)
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.spacing(10)
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.into()
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}
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@ -254,7 +254,6 @@ impl Application for ScrollableDemo {
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scroll_to_beginning_button(),
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vertical_space(40),
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]
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.align_items(Alignment::Fill)
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.spacing(40),
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horizontal_space(1200),
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text("Horizontal - End!"),
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@ -146,7 +146,9 @@ impl Application for WebSocket {
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}
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}
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row![input, button].spacing(10).align_items(Alignment::Fill)
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row![input, button]
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.spacing(10)
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.align_items(Alignment::Center)
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};
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column![message_log, new_message_input]
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@ -81,32 +81,6 @@ where
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let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
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nodes.resize(items.len(), Node::default());
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if align_items == Alignment::Fill {
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let mut fill_cross = axis.cross(limits.min());
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items.iter().for_each(|child| {
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let cross_fill_factor = match axis {
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Axis::Horizontal => child.as_widget().height(),
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Axis::Vertical => child.as_widget().width(),
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}
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.fill_factor();
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if cross_fill_factor == 0 {
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let (max_width, max_height) = axis.pack(available, max_cross);
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let child_limits =
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Limits::new(Size::ZERO, Size::new(max_width, max_height));
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let layout = child.as_widget().layout(renderer, &child_limits);
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let size = layout.size();
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fill_cross = fill_cross.max(axis.cross(size));
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}
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});
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cross = fill_cross;
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}
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for (i, child) in items.iter().enumerate() {
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let fill_factor = match axis {
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Axis::Horizontal => child.as_widget().width(),
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@ -115,31 +89,16 @@ where
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.fill_factor();
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if fill_factor == 0 {
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let (min_width, min_height) = if align_items == Alignment::Fill {
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axis.pack(0.0, cross)
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} else {
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axis.pack(0.0, 0.0)
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};
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let (max_width, max_height) = axis.pack(available, max_cross);
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let (max_width, max_height) = if align_items == Alignment::Fill {
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axis.pack(available, cross)
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} else {
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axis.pack(available, max_cross)
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};
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let child_limits = Limits::new(
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Size::new(min_width, min_height),
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Size::new(max_width, max_height),
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);
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let child_limits =
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Limits::new(Size::ZERO, Size::new(max_width, max_height));
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let layout = child.as_widget().layout(renderer, &child_limits);
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let size = layout.size();
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available -= axis.main(size);
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if align_items != Alignment::Fill {
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cross = cross.max(axis.cross(size));
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}
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cross = cross.max(axis.cross(size));
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nodes[i] = layout;
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} else {
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@ -164,17 +123,10 @@ where
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max_main
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};
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let (min_width, min_height) = if align_items == Alignment::Fill {
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axis.pack(min_main, cross)
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} else {
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axis.pack(min_main, axis.cross(limits.min()))
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};
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let (min_width, min_height) =
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axis.pack(min_main, axis.cross(limits.min()));
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let (max_width, max_height) = if align_items == Alignment::Fill {
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axis.pack(max_main, cross)
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} else {
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axis.pack(max_main, max_cross)
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};
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let (max_width, max_height) = axis.pack(max_main, max_cross);
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let child_limits = Limits::new(
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Size::new(min_width, min_height),
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@ -182,10 +134,7 @@ where
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);
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let layout = child.as_widget().layout(renderer, &child_limits);
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if align_items != Alignment::Fill {
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cross = cross.max(axis.cross(layout.size()));
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}
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cross = cross.max(axis.cross(layout.size()));
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nodes[i] = layout;
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}
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@ -56,9 +56,6 @@ impl Node {
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Alignment::End => {
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self.bounds.x += space.width - self.bounds.width;
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}
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Alignment::Fill => {
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self.bounds.width = space.width;
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}
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}
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match vertical_alignment {
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@ -69,9 +66,6 @@ impl Node {
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Alignment::End => {
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self.bounds.y += space.height - self.bounds.height;
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}
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Alignment::Fill => {
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self.bounds.height = space.height;
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}
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}
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}
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