Move Event and Control types after multi_window::run

This commit is contained in:
Héctor Ramón Jiménez 2023-11-30 00:01:32 +01:00
parent d34bc4e4a2
commit 9f29aec128
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@ -22,25 +22,6 @@ use crate::{Clipboard, Error, Proxy, Settings};
use std::mem::ManuallyDrop;
use std::time::Instant;
enum Event<Message: 'static> {
WindowCreated {
id: window::Id,
window: winit::window::Window,
exit_on_close_request: bool,
},
EventLoopAwakened(winit::event::Event<'static, Message>),
}
enum Control {
ChangeFlow(winit::event_loop::ControlFlow),
CreateWindow {
id: window::Id,
settings: window::Settings,
title: String,
monitor: Option<winit::monitor::MonitorHandle>,
},
}
/// An interactive, native, cross-platform, multi-windowed application.
///
/// This trait is the main entrypoint of multi-window Iced. Once implemented, you can run
@ -299,6 +280,25 @@ where
})
}
enum Event<Message: 'static> {
WindowCreated {
id: window::Id,
window: winit::window::Window,
exit_on_close_request: bool,
},
EventLoopAwakened(winit::event::Event<'static, Message>),
}
enum Control {
ChangeFlow(winit::event_loop::ControlFlow),
CreateWindow {
id: window::Id,
settings: window::Settings,
title: String,
monitor: Option<winit::monitor::MonitorHandle>,
},
}
async fn run_instance<A, E, C>(
mut application: A,
mut compositor: C,