Reworked Scrollable to account for lack of widget order guarantees.
Fixed thumb "snapping" bug on scrollable when cursor is out of bounds.
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9 changed files with 624 additions and 697 deletions
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//! Operate on widgets that can be scrolled.
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use crate::widget::{Id, Operation};
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use iced_core::Vector;
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use iced_core::Point;
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/// The internal state of a widget that can be scrolled.
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pub trait Scrollable {
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/// Snaps the scroll of the widget to the given `percentage`.
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fn snap_to(&mut self, percentage: Vector<f32>);
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/// Snaps the scroll of the widget to the given `percentage` along the horizontal & vertical axis.
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fn snap_to(&mut self, percentage: Point);
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}
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/// Produces an [`Operation`] that snaps the widget with the given [`Id`] to
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/// the provided `percentage`.
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pub fn snap_to<T>(target: Id, percentage: Vector<f32>) -> impl Operation<T> {
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pub fn snap_to<T>(target: Id, percentage: Point) -> impl Operation<T> {
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struct SnapTo {
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target: Id,
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percentage: Vector<f32>,
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percentage: Point,
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}
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impl<T> Operation<T> for SnapTo {
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